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Questions about Armor and Weight Class

A topic by Shamus_Aran created Jan 09, 2024 Views: 178 Replies: 3
Viewing posts 1 to 4

I looked through the 1.01 Terrestrial edition and I can't for the life of me figure out how a custom frame's weight is defined. Is it by a maximum number of columns/rows in its grid, or by its total HP? How small is too small for an Ultra? How much HP can a Light mech have before it stops being Light? Etc.

I also don't know how players place armor on a custom frame. At the moment, the only way I can figure out how to get armored squares is to take the Bandit prebuilt or a Heavy/Ultra frame. I assume it's tied to HP total, but are there limits on where and what shape the armor can be? Do armored cells have to be orthogonally adjacent? How many do I get, and when do I get reinforced versus normal? Is it tied to frame weight, and if so, see above because how do I define my custom frame's weight to begin with?

Thanks for putting Celestial Bodies out there. I'm excited to see where it goes!

Hi there! Glad you’re excited!

  • It’s generally a vibe, but typically it’s something like: 16 or less is light, 18-20 is medium, mid-20’s is heavy, 30ish is ultra.
  • Armor is tied to the Frame, you don’t add more on top of that. What you see is what you get, it’s placed at set locations on a per-Frame basis.

Hopefully this helps!

Ah, my mistake. I thought you could make any size grid you wanted, and make that your frame. Instead, you take each frame presented and you can fill its grid  how you like. Is that correct?

This is correct, barring limitations on the parts themselves (like light thrusters or an ultralight reactor on an ultra frame, or not powering shields, or what have you), you can fill it up as your heart desires