Hope you enjoy!
Binary Star Games
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A member registered Aug 08, 2021 · View creator page →
Creator of
A tuneup-and-drink pairing menu, designed for Celestial Bodies.
Resources for making Celestial Bodies content, as well as the Built on the Grid license.
An extremely normal residential registration form that definitely isn't MOSAIC Strict modern fantasy chargen.
A (quickstart for) a game about survival in space, powered by Total//Effect!
A series of Realms for Spencer Campbell's RUNE! And other related things.
The first season pass for APOCALYPSE FRAME. Explore a ruined world.
An expansive mission for APOCALYPSE FRAME!
Recent community posts
These are all good questions! A lot of the answers to these are going to be because the game isn’t 100% complete. (The final edition is crowdfunding starting today!)
- The intended combat map is a zone map, as described on page 20. You can do hexes or something if you want but if you do, keep maps a little small: like 10x10 at most, otherwise high speed is too much of an asset. We intend to include some sample zone maps in the Titanic Eclipse Edition .
- This is something we intend to expand upon, but for now it’s a little unexplored. Maybe roll up your friendly/neutral/hostile factions and say that the mission is for the friendly one against the hostile one. Up to you really.
- Yeah basically. It’s a little faster than the hexflower method, it’ll get you something close to Power Vacuum in the book.
- We are intending to add a few more oracles to help with this kind of thing but yeah, if you feel there should be a detail, you can establish one and then decide how you want to act on it. (Some of those kinds of things have more valence in one kind of mission as opposed to another: if you’re here to meet a contact, a ship requesting assistance might be your goal!)
Valiant Horizon: Ages of Heroism comments · Replied to CORESPRING in Valiant Horizon: Ages of Heroism comments
Minimalist TTRPG Jam 3 community · Posted in Should I add more? Or should this stay as small as possible
CURSES & CURSE-BREAKING FOR NEW MAGES: Branch-Specific Spellcraft jam comments · Replied to titanomachyRPG in CURSES & CURSE-BREAKING FOR NEW MAGES: Branch-Specific Spellcraft jam comments
CURSES & CURSE-BREAKING FOR NEW MAGES: Branch-Specific Spellcraft jam comments · Posted in CURSES & CURSE-BREAKING FOR NEW MAGES: Branch-Specific Spellcraft jam comments
Minimalist TTRPG Jam 3 community · Replied to Bloody Scrawl RPGs in The jam is on! What's everyone working on?
Titan Edition's v1.0 released! comments · Replied to Kirt Dankmyer in Titan Edition's v1.0 released! comments
Celestial Bodies community » General · Posted in Rules Clarification: Shield Generators & Protected Parts Damage
For example: say I have a processor adjacent to a shield with 10 capacity, and I take 4 damage on the processor. I understand I would the shield generator to 6 capacity & not lose HP, but is the processor still damaged as a result?
The processor would not be damaged, the shield would just go down to 6 capacity.
If I instead took that damage to the shield, would it be damaged?
Direct hits on a shield take off double capacity, so if it hit the shield directly, it would go down to 2 capacity. The shield generator itself would not be damaged.
Minimalist TTRPG Jam 3 community · Posted in Can we participate as a team in the Minimalist TTRPG Jam 3?
Minimalist TTRPG Jam 3 community · Replied to Magikya Studios in Question regarding the entry's itch page