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Looking for thoughts/opinions on AI text generation in games

A topic by Chroma Golem created Jan 11, 2024 Views: 118 Replies: 2
Viewing posts 1 to 3

With Steam's clarification on AI content this week this seems like a great time to get a pulse on how the industry (and, specifically, devs) feel about text generation in games: in general, how we would rate the quality, and what tasks we're using it for in our process (if at all). I put together a hopefully-super-quick survey that I'd really appreciate your thoughts on if you have a moment to spare.

The survey is here and should only take a minute.

I'd also be more than happy to share the results if there is interest. Thank you!

Hi,

I filled out your survey. What kind of API you are trying to accomplish? Do you have your own model or do you use some existing service and you add a layer on top?

Hey, thanks! I appreciate that!

Right now we're using a mixture of third party models (mostly OpenAI and Mistral models) depending on the task with some extra work on our end to augment prompts, do failover when someone's API goes down, etc, but we're also planning on training our own models for more specific tasks that also include game state (dialogue, decisions, etc) with some options to pick and choose which models you want for specific API calls or tasks. We're building it for our own games as we go so the plan a little hand-wavy right now, but I was hoping the survey would give us a better sense of the kinds of features other people might want/need as well. We're having a ton of fun with the internal API right now and we figured it's the kind of thing that other people might get a lot of use out of, too.

Thanks again for filling out the survey, we're getting a few responses slowly and that's exciting -- any responses at all are better than none! :)