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Chroma Golem

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A member registered Sep 22, 2023 · View creator page →

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We just released a new version with some new updates -- read the devlog here. In short, though:

  • Files can be renamed or deleted
  • File generation can now include .doc and .docx files
  • There's a new NPC to talk to in the Technology department (Oliver Branch)
  • Lots of little bugfixes and optimizations

Hope you enjoy! :)

Newest version now lets you rename files! Just right-click on any file and click "Rename". :)

(1 edit)

Haha, thanks for trying to check it out! We actually blew through a ton of credits from having waaaay more people playing than we expected and the API requests to combine items and generate NPCs were both failing because of it, but everything is loaded up again and ready to go. I'll keep a better eye on it now! :D

If you want to give it another shot, all should be working now! Thanks again!

Hey all!

We're a two-man dev team right now and put together a very short demo of an Alchemy-style game that's powered by text generation under the hood: random NPCs with random problems will show up, and you use your random items to craft new items for a solution to their problem. I've had a lot of fun playing it myself and it's still very early, but I wanted to get some very early feedback as well now that the core game loop works. 

Also, some of the NPC's problems are absolutely ridiculous, so I'd love to see some of the crazier ones you get (or, of course, any that don't make sense... oops!).

You can play Elixir Emporium at https://chromagolem.itch.io/elixir-emporium and I think it gives a good taste of what we're planning to build with the rest of it. I'd love to hear any feedback that you have! Thanks so much!

Hey, thanks! I appreciate that!

Right now we're using a mixture of third party models (mostly OpenAI and Mistral models) depending on the task with some extra work on our end to augment prompts, do failover when someone's API goes down, etc, but we're also planning on training our own models for more specific tasks that also include game state (dialogue, decisions, etc) with some options to pick and choose which models you want for specific API calls or tasks. We're building it for our own games as we go so the plan a little hand-wavy right now, but I was hoping the survey would give us a better sense of the kinds of features other people might want/need as well. We're having a ton of fun with the internal API right now and we figured it's the kind of thing that other people might get a lot of use out of, too.

Thanks again for filling out the survey, we're getting a few responses slowly and that's exciting -- any responses at all are better than none! :)

With Steam's clarification on AI content this week this seems like a great time to get a pulse on how the industry (and, specifically, devs) feel about text generation in games: in general, how we would rate the quality, and what tasks we're using it for in our process (if at all). I put together a hopefully-super-quick survey that I'd really appreciate your thoughts on if you have a moment to spare.

The survey is here and should only take a minute.

I'd also be more than happy to share the results if there is interest. Thank you!