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[Programmer][Unity] Ambitious AA quality team developing RTS looking for programmer

A topic by TenseGames created Jan 12, 2024 Views: 434 Replies: 4
Viewing posts 1 to 3

Do you like RTS games? Or are you looking for a project with a clear goal in mind? Then this might be for you :)


I'm looking for unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games.

This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are currently working on a demo for publishers and we are at about 70% of the way there. We already have a great audio SFX guy and some good programmers.

What are we looking for?

- Programmers (at minimum 5 hours per week. Direct correlation between time spent & quality)
- 3D artists (show portfolio)
- 2D artists (concept art, GUI art)
- Map creators (who can actually create the map in unity or are willing to learn)
- Composers who can make Frank Klepacki style music (send the track that most closely resembles it please and/or make a small demo)
- General game developers (basically any role that knows a bit about development in unity but can spend a lot of time creating or improving levels, visuals, explosions, particle effects, animations or anything else that increases the projects quality even more

What are you getting?

Once funding comes in (roughly 3 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally.

Future prospects

If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested.

Interested in completing a decent quality game?

Send me a DM with your portfolio / experience and why you want to join and let's talk! If you're applying as a programmer and don't have a portfolio just tell me a bit about what networking experience you have and if there are any projects you've completed so far ^^

(2 edits)

Hey! I would love to compose music for this game! I'd also be down for future projects! I'll start working on a Frank Klepacki-style track and try to get it to you as soon as possible. Could you add me on Discord, and I can send you the track there?

EDIT: I've started listening to some of his music, and I'm now curious, is there a specific OST of his that you want to sound like THE MOST?

Discord Handle: KevEatsCheese

You can find my OSTs on my YouTube channel: https://www.youtube.com/@KevEatsCheese/videos

I've also scored every game on my itch page(except buoy) https://keveatscheese.itch.io/

(some of those soundtracks are on YouTube but some are not)

Also, I recently purchased Reaper, before which I did not have access to custom effects or instruments, so now I can produce higher quality stuff, I just haven't released any yet.

Here is my most recent soundtrack: 

The Red Alert 2 album. Adding you on discord now ^^. Curious to hear what you come up with there!

What is the network solution currently being used, I'd be interested in the programming position depending on a few things relating to networking otherwise I can do some general polishing / cleanup of systems already in-place 

Currently we are using Photon Fusion. Its a big improvement on photon PUN. Although I am not currently fully satisfied on how smooth units etc move. So that could either be network related or movement related. We use A* pathfinding pro for the pathfinding and Github to make sure everyone works on their own branch before merging