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Picnic in the Oblivion - Introduction. Development. Sticky Locked

A topic by Leksii created Jan 13, 2024 Views: 88
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Ah, STALKER mobile 3D, game number one for me as a pupil in the old good 2008-2009 years, but hey, sometimes I wanted to make my own game in that universe. Of course, I've learned some modding of original trilogy games, I tried to make games with some weirdest game constructors such as 001 game creator (yes, stalker on that thing, sure xD), then started learning c# and Unity, after in 2016 started making first version of remake, and then after a few years I lost the game project forever... Ah, great Windows OS and forgetting to do some backups heh :D


Lost Project

Lost Unity project of first version of remake

Lost project on Unity (dev. from 2016 to 2018)After a small depression, there was a huge pause between project loss and starting the new project on Ursina Engine (based on Panda3D) using Python, where I started to create from 0 but already with original assets and story and gameplay features based on 2008 cut game version, but it was hard and don't work properly as I wanted...


Second Project

2021-2022 Ursina Game Engine, Second try to make the remake

2021-2022 Ursina Engine (Python), Picnic in the Oblivion, Early versionAfter some coding staff, I stuck at level design, um... Not design, but level editor, cause I wanted to make the game as moddable as possible and level creation was very painful with my hands and notepad, really, I started to make level editor based on the same Ursina Engine, but it was hard and don't work properly as I wanted, so I paused game project and forget about it for 1 year. After that, I switched project to Godot Engine 4, and first met GDScript language for coding. But for me it looks like Python, so I quickly ported all features from Ursina to Godot and for 1 year I have done all game features and it is already near finish. The game looks like this:



Maybe in this 2024 year, it will be released for Windows. The game has good performance and is stable at 60 FPS, my friend tested it and said that he had a second minimized game process and opened my game - it was at 60 fps without any drops. All game updates I'll post here, but I don't know if I need to create a new post when it'll be released or post it here.

It is a remake of the original S.T.A.L.K.E.R. Mobile 3D using original assets, with Godot Engine coded from zero, will be a free product, with no monetization. 

First info about this game was on reddit:
- Reddit post #1
- Reddit post #2

All rights stay with QPlaze, Nomoc, and GSC.