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Can't wait to see how this game develops!

A topic by jan_cho created Jan 16, 2024 Views: 52 Replies: 1
Viewing posts 1 to 2

I loved exploring the map (until water dropped below 25 and made me sluggish, I think). I'm not entirely clear on how I'm supposed to replenish those. I tried finding my way back to the base and get more nurishment (I suspect that solving the objectives gets me credits for food and water?) but couldn't find my way back. 

I wish the pixelation filter was a little less harsh - everything is constantly fuzzy and it's hard to look at the distance. Maybe 50% more depth of view and a crispier surrounding would make it more manageable. 

Definitely going to return to this one and follow its development! Great job!

Developer

Thank you for the feedback and support. Much appreciated!

A large part im currently working on is making everything a bit more user friendly. So you are correct, at the main base you can interact with the systems, which allow you to buy food and water.  The current implementation allows you to earn points by completing objectives, as well as keeping all the towers on for a significant time period.

Also the next update due for release soon should have a much nicer pixelation effect.  (The filter effect currently is a super low render scale to help performance instead of just a filter overlay)

Always open to any ideas for the future !

Thanks again for the comment