Are you completely new to fantasy role-playing? Are you confused about what that even is? Ask questions here! I want Ruins & Rogues to be a game that anyone can play, so don't hesitate to ask for help or clarification on the basics.
jam-packed one-page role-playing · By
The intent is that any roll of 7 through 12 means you lose the spell until your next level. And yes, it is a bit harsh! It's like that for a couple reasons:
1. As you level up, you get access to more spells, more magic items, more tools. I want to force players to rely on all the tools at their disposal, not just spam the same spell over and over again.
2. The alternative is "you can cast the spell again after a long rest" or "you regain your spells at sunrise" or something like that, and I don't want to incentivize players to sit around and do nothing until they get their spells back! I want players to constantly be pushing forward toward the next level.
Thank you for the explanation, I get that now. I still wonder, how would you handle rolls of 3-6 in spellcasting?
Hi there! For the time being, monsters' weaknesses and immunities are up to the GM, yes. In the future I may design a more expanded monster manual of some kind to go alongside the game, but in the current version I am working with limited space! (P.S. I just uploaded a new version that should make combat more impactful, see my latest devlog post for an overview of the changes.)