Tested out the 'prototype' and wanted to say there is far more than 15 minutes of gameplay to discover. At first I felt a bit lost due to having two prospectives, but later I enjoyed it since I saw your vision of being able to change the course of host while evolving those effects from the inside out. It was disorienting starting in the womb then lung, then all of a sudden you had access to 8 different areas. I hope to see the game get new viruses to evolve and affect the host, as well as events with them. Plus functional polish with standard functions within the game such as starting virus zone, map structure, and combat.
Suggestion: When infecting body cells will there be map design changes or sprite changes based on level of infection? It would add another layer showing the changes you're causing to the host as what you infect takes hold in the surrounding healthy tissue. Perhaps infecting the host cells could give the virus (the player) points to spend on their viruses. I see that you get Infection points from them but don't know how those will be used. But they could be used cosmetically to permanently increase bust size, womb size, or penis/hugger size. There could be more options not related to combat, but rather lust items like chance of successful impregnation attacks, defense of enemy lust attacks, or lactation for the milk skills. This could be used instead of the size increases gained just from pregnancy and let that just be belly size and this would show how the stronger the infection the stronger the virus grows.
Question: I couldn't figure out the "Attack - Defense" action screen with sex skills. Scoring before, at the green, or after does not seem to change damage or outcome(unless it affects the hidden stat behind resistance). Perhaps the event is irrelevant unless it's an impregnation?
Question(s): Are the seduce skills useful for anything at this moment? The "special" attack category is just non-lust skills, perhaps place it within the attack menu or reorder it under the attack menu and use different icon than a heart. Also, the first two skills in there are useless due to damage while antibody decoy is the cheapest and highest output.
Suggestion: Could the functional menu removed from fighting menu? It gets in the way of the flow of the combat menu.
Bug(s): There's a few minor misspelling in the beginning with Lilly's (or Lily's) name and a couple dialogs while playing as host at the clinic. Seems like there's a duplication bug with infecting the host cells that as long as you have 3 fragments you can get a fully infected cell as long as you don't back out of the menu(you may have stated you fixed this in a previous thread).