Hi all! Been really enjoying my time with the game! I wanted to suggest a tweak to an element of Madeline's wall climbing.
As it stands, there are scenarios in which you land on a wall while holding the stick in a direction. This causes Madeline to immediately start moving in that direction, and in some instances, can create frustrating situations as she correctly grabs the edge wall, and then sort of undermines your intent by immediately climbing around the edge of it, directly into spikes. Relasing the stick early is risky, because you want to make sure you grab the wall, and releasing the stick late can result in death even though you're doing the platforming as intended.
It'd be really handy if there were an option (or if the default behaviour were changed) so that Madeline is prevented from either wall movement, or climbing around the edge of a wall during a tiny window upon grabbing a wall. It'd be a pain, but if it detected hazardous movements only, the prevention window could be used only to prevent self-inflicted lethal manoeuvers. Despite enjoying the game a lot, I did find one stage extremely frustrating in this regard as you need to make reepeat precision jumps between floating walls partially covered in spikes.
Thanks again for making such a rad game! Hope I get to play more of it one day!