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English Translation for Create Trap skill description is wrong

A topic by WoFlhouse created Feb 05, 2024 Views: 402 Replies: 9
Viewing posts 1 to 2

In the English translation, the Create Trap description sounds like the skill only calls items in the EXT-1 or EXT-2 slots. However, the Chinese instead just states it uses one of the EXT slots to create a trap (this is also how it actually works in-game). This is can lead to some very irritating misunderstandings about how the skill works.

Of course, in all honestly I would really, really prefer that Create Trap either only called EXT-1, or more desirably just straight-up only used Rocks, because it's a hassle managing the skill so I'm not, say, wasting a Frag Mine to do basic trap damage. Likewise, at least from my experience there's hardly ever any need to have ultra-heavy (or light) traps, so I don't really see the point in calling EXT slots for the skill to begin with.

theres situations where you will want to use ext 1 and 2 namely if you wanted to use poop or full metal harness as trap ingredient since those deal way more damage than rocks also the create trap discription is outdated since it had the ability to automatically supply rock added in some time back

Okay, sure, but at what point does it really make sense to carry that around vs an equivalent (or much less) in frag mines? Granted I haven't gone through all the content but I can only think of maybe 2 or 3 situations where boosted trap damage would justify hauling that weight around, and even then opting for that over just using a frag mine and having room to carry more regularly useful items is a hard sell.

The skill's logic is backwards; rather than how it is now, Shift+Action should be used in the less common situations where using an EXT item would make a difference (hardly ever from my experience). The standard Action should just call rocks and be done with it, since IMO 95% of the time standard Rock trap damage (effectively doesn't have a weight profile) is acceptable because either killing the enemy is not time-critical, or you just need to soften the target a little bit to get them into OHKO range.

the full metal harnass is strong enough to one shot a lot of things easily dealing over 250+ damage in a hit and for bigger things it can be comboed off a frag mine and the enemy will walk into the trap with 0 def if you get em with a frag mine first also poop is more powerful than rocks or clubs i am just saying its something you should probably use instead of rocks or clubs

Ignoring that Poop shouldn't be dealing more damage given the skill description (both languages), that item also has the issue of despawning over time on higher difficulties. Also, at least at "entry level" SUR, the damage difference between Poop and a Rock is pretty negligible; not really worth going out of your way to eat 4 food items each to generate the items en masse on location.

Maybe it's just my play style, but again, this is more a matter of regularity. One of the most ideal situations to use traps is where you don't want to get spotted - and those maps tend to have at least a half dozen mobs to deal with. Since a single FMH eats up a full quarter of starting carrying capacity, using them to incapacitate 8-10 mobs simply isn't possible (nor all that cost-effective). Further, since said mobs on these sneak missions also tend to be in the 60-150 hp range early-mid game it's hardly worth it, either. Even the most cost effective weights (I believe this is spear/pitchfork/pickaxe) are prohibitive in the sense that Frag Mines can easily do 2-3x more damage at half the weight profile.

Despite doing mediocre damage, Rocks have the benefit of having no weight profile (all you really need is at least 3 "free" weight), so you can place as many traps as you want without really having to concern yourself with weight issues.

As such, I would still argue that given how more often than not using a Rock is the most ideal "standard trap" form, the game should probably not roll through EXT-1 to EXT-5 to create a trap by default, and rather do that on a Shift+ action.

poop weighs 1 wt and does slightly more than rock therefore poop beet rawk uwu uguuu

yah butt why would you waste frag mine mats for a shitty trap damage boost

frag mines are trivial to make i have legitimately hundreds of them in my bank and continue building more i don't think sacraficing one of the hundreds to boost a trap that does more damage than a frag mine is a big waste

lol if you're at a point in the game where you've made hundreds of frag mines I can't imagine you're really needing to use Create Trap on a regular basis anyway

i don't even take the perk i just take cannibalism instead and just butcher things with my halberd/bow instead and make the meat into money i have 3.5 million in the bank i need to make about 700k or so to be back to the wealth i was at