Can these stats be applied to NPC as well for dialogue and other interactions?
Also in the VisuStella numbering system where should be keep this plugin?
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If you mean can you check if a stat or a skill is within a specific level to control the flow of the dialogue then yes, this is possible.
In a conditonal branch you can use something like this
For skills:
$sl.getSkillLevel(1, "melee") >= 30
which will make sure the melee skill is above or equal to 30 before allowing specific dialogue or actions to perform from an npc.
For stats:
$sl.getStatLevel("str") >= 10
This will check the first actor's strength stat and if it's above 10 then it will proceed.
We hope this helps.
Sorry, I mean how do you defined the extra stats for the NPC and party members, I might of missed this in my read through of the Documentation.
Like in Dialogue your character has a Charisma of 10 and the NPC has intelligence of 12. Is there a way to put all those stats in there.
I was guessing this is an add on to the stats in RPG Maker.