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Snapshot Shaders Pro for Unity

A collection of 34 image effects for Unity URP, HDRP, and Built-in · By Daniel Ilett

URP in 2023.x RenderTargetHandle> RTHandle

A topic by Koolio created Mar 01, 2024 Views: 144 Replies: 4
Viewing posts 1 to 5
(+1)

Will you add support for the new URP changes that have been made, it seems the addon is broken under 2023.x with URP latest :(

It's a good addon so would be nice to use in newer version.

Developer

Oops, I missed this. Yes - I plan to add support for 2023.x/6.x for URP and I'm aware it's broken currently - there were some breaking changes on Unity's end so I need to redo a lot of the code. I don't have a time estimate for adding compatability with the newer versions but I hope this is the last breaking change in the way post effects work for a while!

If there is just one particular effect I'd like the most its the grid lines synthwave one.. i had made some changes to it but.. what unity have done to botch it all up is beyond me in making that all work again.... if you do have a smaller release of  updating it to for 6.x could that be updated first with rest coming later

Developer

Hey! I just published an update for this pack that means it properly supports RTHandles and the Blitter API in URP. I've tested it and it is functional in 6.0.0 (and I believe by extension also 2023.x), however you do need to disable Render Graph to make it function.

It looks like the requirement to support Render Graph introduces another breaking change so I'll need to develop another update to support both RG and non-RG workflows. The non-RG workflow works with Snapshot Shaders Pro, though. I think Render Graph will be enabled by default in Unity 6 LTS, whenever that drops.

For now, you can disable Render Graph via Project Settings -> Graphics -> Pipeline Specific Settings -> URP. You will find a checkbox to disable Render Graph near the bottom of the window. It's not a perfect solution but I hope you can at least use these assets for now!

sweet I'll give a go soon maybe tomorrow.. hopefully I don't need render graph for anything? will that be a update that will take a longer to fix aswel?