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Abaddon - a 7drl about revenge

A topic by memmakerx created Mar 02, 2024 Views: 139 Replies: 2
Viewing posts 1 to 3

Abaddon


You are given a quest for revenge, a demon horse and a sword called "Vengeance".

Now you must ride, up from hell, to seek revenge on those who wronged you.

Manage your finite health pool while also feeding blood to your sword and making best use of your horse companion's abilities.

Key mechanics:

  • A finite health pool, no regeneration at all
  • Sword of Vengeance gets more powerful with every blood of drop drained from your enemies
  • A demon horse companion, can be mounted for special combat maneuvers
  • Tactical combat with focus on environmental interactions

That's what I am aiming for at least :P

I have been building up a Angband Style engine for the last few months which I now adapted for this project.



Did a bit of sprite work, changed the layout of the start map, removed lots of attributes and simulations style calculations that I won't need for this game, tested all the rendering modes for basic functionality, fixed lots of bugs, changed the sprites of the player character, added a horse pet companion together with the first iteration of maneuver abilities ("Hooves of hell", "Pounding" & "Thunderclap"), added the "Sword of Vengeance" together with the first iteration of the power up mechanics and re-arranged the dungeon layout to match the project.


This looks beautiful. 

I really like your 8x8 sprites and the graphic palette you choose. And your mechanics seem interesting too.