Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thoughts on the game

A topic by Ulysse created Mar 04, 2024 Views: 76 Replies: 2
Viewing posts 1 to 3

Really appreciate that there's a web/touch version!

The music is very mood-setting, kind of has this Sim City/optimistic ponderous jazz feeling

Why does the "Continue" button continue to show after the first level? I guess I like the idea that you can skip a level if you don't like it

Non-linear scrolling might make the progress bars feel juicier, like if the underlying "progress" value increases faster than the visual speed of the bar, so it has to accelerate to catch up. Also following the basic animation ideas like tilting the image when it's "running" or giving it a fireball tail or having it oscillate perpendicular to the direction of movement?

Level 4 in the zigzagging, I think the input system could be adjusted so it's smoother. Not sure exactly what that would entail

So is level 6 (the baton?) winnable? Are you supposed to use the edit mode? I couldn't get the level editor to work.

Overall, a great concept! I could see it going in a lot of different directions and making a lot of joke levels (windows copy files window, racing against AI, gravity pushing you down like in pipes, ...)

Developer

Thank you for the feedback!

  • The continue button is broken and wasn't intended to stay up, but I'll keep this feedback in mind and implement some sort of skip feature.
  • All good ideas for movement and animation, will try to make at least a few happen.
  • Level 6 is the last level so far, IIRC. It's unwinnable on purpose. Can you elaborate on the level editor not working, though?
  • And, of course, the concepts you listed in the last part definitely sound interesting.

Hopefully I can make at least a part of this happen...

Developer

Update: My bad, wrong level. In level 6 you were supposed to go back and up.