I have been experimenting with the older version of EFPSE for a while, and I had the idea, it would be cool to have destructible blocks. I *almost* achieved this, by creating a cube model in Blender which was the exact size of the EFPSE blocks, importing it into EFPSE, and replacing a decoration with this block and setting its health to a set value. But when the decoration is a 3d model, once it is damaged and health reaches 0, it still remains.
I think some interesting gameplay mechanics could be allowed if decorations could be deleted after death.