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Vessel Tactics

A vore eroge merging SRPG gameplay and Gacha simulation! · By Cyrk

Bug report

A topic by KuronoKira created Mar 09, 2024 Views: 528 Replies: 2
Viewing posts 1 to 3
(10 edits)

Just some things that have occured to me while playing (V0.04d):

  • Schrödinger's vacuum potion causes the game to freeze most of the times. Mostly when Ally units are the ones benefiting from it
  • When the healer finishes healing a unit whilst inside Avalon causes the game to freeze. T will skip the action entirely, meaning that the healer cannot exit on her own anymore
    • I got the healer out by emptying Avalon's hp, the unit inside the healer was stuck somewhere else though. Avalon showed as containing that unit, while the unit itself showed it wasn't contained by anyone. The unit had been removed from the turn order but still affected Avalon in some ways
    • After that Avalon could not detain or eat, as if a unit was in her. She showed 0/3 fullness and was also flat visually.
    • Using digest told me it would put the digestion time from 0 to -1. After that, Avalon could detain and eat again.
    • Could not finish Level 0-3 after the error above happened. Lamia queen got eaten by Theano, who I then used detain on with Avalon. At that moment The unit from before seemed to reappear inside Avalon again, getting her to 4/3 suddenly when it should have been only 3 (2 from the queen and 1 from theano).  Digested normally though, but Level did not conclude after the last enemy was gone
  • When panning around the map, the mouse can overshoot the area where it is being registered as "at the edge". I'm in fullscreen, and while I somewhat understand that it stops panning when I move my mouse onto another monitor, the other sides should work nonetheless. 
  • HP bars grow over the whole screen when the unit has more than max hp (like with the sanctuary buff)
    • Max HP seems to be decreasing in combination with the sanctuary buff. units have in the end more hp while max hp goes down, sometimes even to 1
  • After battle, digestion sequences of deceased units are shown
  • Not sure if this is intentional, but Level 0-1 isn't available/showing
  • When feeding units, their xp rises disproportionate to the prey's value. sheep has a value of 75 and gives 10 xp while chateau has a value of 150 and gives 50xp (at least when in the menu. didn't check this in a  level)
  • sandbox mode does not really work as the menus don't show up when pressing P or Y (or both) 

Another bug I found: if you use Chateau's belly slam and stun a target who had prey in them, and the prey knocked out of the target block Chateau's path, then the game just stops progressing, presumably because she's trying to eat the stunned target but unable to move to them.

Another Bug, when the prompts for enemy digestion show up do not click yes they will digest twice and sometimes even bug the animation and only shows them flat bellied once they move and other times clicking too fast can leave images of characters on your screen