This is a good start with a unique premise, but the RNG can be frustrating. I was almost done with Chapter 1 when the boss got a crit against Maia, killing her instantly and giving me a game over. Units either need more luck to combat enemy crit rates or critical chances need to be lowered overall, otherwise having a unit take a crit to the face is an inevitability. With critical hits doing triple damage, most units will just die through no fault of the player (Maia had the best luck but it wasn't enough). Targeting is frustratingly slow due to having to scroll through tiles in an unintuitive manner, and it doesn't default to enemies in range. I don't understand why it's like that when staves work how you'd expect. I'm also worried that the incredibly high growth rates of the playable characters will cause horrible difficulty balance due to the possibility of being blessed or screwed by level ups, especially as you turn up the difficulty. Hard mode actually seems pretty balanced aside from this at the moment and I hope it stays that way, and I hope to see creative and challenging maps in the future.