How do I make the character rotate 360 degrees (like Sonic) when jumping? I used this video:
Well you are using a 2D sprite for the character in 2.5D, if you are doing a platformer it's quite easy, you just need the rolling jump animation for your character and you can use an animation player and maybe an animation tree to build up a finit state machine. I'm assuming you use a spritesheet, if you use bones animation I think you wouldn't have ask that
It is actually a 3d object where one axis, x or z, is blocked. I used this video.
"you just need the rolling jump animation for your character and you can use an animation player and maybe an animation tree to build up a finit state machine."
No i don't want to do that through the Animation Player.
"if you use bones animation I think you wouldn't have ask that"
Why, is that a forbidden topic? I asked for help because I couldn't find a solution anywhere. Just answer bull shit.
Sorry, I lost my patience. I've been trying to find a solution for six months now.
Do you know how?
Or do you write like that just to write?