Hi! Been playing around with Decker for a while but the first time to make a post and ask for help
I've been trying to code up a semi-generator, and the [enum] contraption is nearly exactly what im looking for! But my question is, is it possible to have another button randomise and choose one option on an enum on click? And how would that translate in code?
In the Generator that I have, and from my reference Koboldy Go! , the generators work a [button click]-[field]randomize from [grid values];
Is it possible with the enum contraption to have a [button click]-[enum field] randomize from [enum options] & [field] update as enum choose option? That way players can still interact with the enum and change the chosen option if they like.
Dunno if the question makes any sense, thanks for anyone that might help out in advance :) !