Just ran the newest version 2.1.0 on Windows 10 (Ryzen 1700+, Vega 64 @ 1440p) and it runs smooth with DX 10 + 11, ok with Vulkan (some stuttering) but it always crashes for OpenGL 4.
The crash happens at the same location every time: when "leaving" the 2nd room and about to get the 3rd room into view. As if loading assets from that room fails. I sent two crash reports (asked for by the UE4 engine) but I guess the PB devs will never see them.
Anyone else having this?