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mastercoms

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A member registered Oct 24, 2015 · View creator page →

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Thanks for the feedback! I'm glad it was enjoyable. And yeah, I was a bit too harsh with the enemies, and did not tutorialize the movement mechanics enough, so it just ended up being frustrating. If I had more time I would have definitely liked to adjust the movement speeds more to get a perfect balance.

%LOCALAPPDATA%\ProjectBorealis where you'll find a "Saved" folder, put it into an archive named same as your username and upload it here:
https://www.dropbox.com/request/KG1VkMfRljXouUoS0QqH

Please share crash logs again and ZIP them, thanks!

Hi, I'm having a problem where the HL2 texture metalfence004a isn't getting imported.

Thanks! I'll take into your account your feedback when I'm rewriting this.

I'm definitely going to continue working on this game, the amount of bugs and optimization issues bother me, and my mind just continuously nags me to fix them.

As for the lighting, I realize it is too dark. As said before, the game was supposed to be completely different, so when I changed it to be maze based, I didn't have enough time to optimize lighting, and many, many other things for the new game features.

Well, I was making a better procedurally generated map with actual rooms and stuff, but I realized I was running out of time, and had to use simple maze generation code. Generating mazes is pretty simple stuff.

Oh, you are supposed to do ./RunMe

I get this error:

./ExeLinux: error while loading shared libraries: libGDCpp.so: cannot open shared object file: No such file or directory

Anywhere I can find libGDCpp?