Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Defend the Gate v0.5.7

Classic Tower Defense Game, where you play as an Archer to defend the Gate. · By iN-Studio

Not on my watch.. orcs!

A topic by 2 Nerdy Nerds created May 07, 2024 Views: 67 Replies: 1
Viewing posts 1 to 2

Congrats on putting this together!

  • Music is a banger. seems it doesnt loop though so maybe just adding a fade out at the end and a fade in at the beginning could help!
  • Castle sprite seems to be a bit blurred maybe due to it being a lower resolution.
  • It seems I can click the "spawn archer" but nothing happened.
  • I initially did not realize the red circle was the castle health as it looked like a button to me.
  • Even if it does not shoot as fast, it would be cool if you could hold down mouse one to fire continuously.
  • I love that enemies get knocked back a bit when hit, helps sell the impact. Maybe some hit flashes and sprite deformation would help it feel even more impactful. Maybe with some sound effects also.
  • The fact you can wait as much as you want between waves means you can always wait for a full stamina. Not sure if that was intended but just thought id mention it.
  • The energy consumable might make more sense if it matches the color of the energy bar (yellow) to tie them both together.
  • Can the red coins only buy arrows? If so, could you just award arrows instead? Maybe you're planning to use this for other stuff also.
  • I'm not quite sure what the clock power up does.
  • It might be unnecessary to have both player health and castle health since castle only gets hit after you die. Again maybe you have other plans here I'm not seeing.
  • Would be awesome to upgrade your stamina and such as you go along. 
  • Maybe some ranged enemies to make your life difficult!
  • Looking forward to see all the ideas you have for the game.

Amazing stuff. I really hope you keep going and show us more. <3 <3

Developer

hi 2NerdyNerds,

thank you very much for the feedback. I will try to answer them all :).

  •   Music is a wip and will be put into a loop which seamless joins together.
  •   Castle will be fixed in the next version.
  • The Spawn Archer Button is there for when your Archer dies, so you can respawn him.
  •  I will try to integrate the healthbar for the Tower better.
  •  I will implement it in the next version. It's a nice feature to make the player look more for the energy-level.
  •  Animations will be done for all. I try to implement as much as i can.
  •  It's better to let the player choose the next wave, the waves will getting bigger and bigger. until 100 enemies comes in one wave. in the first wave it seems a huge bonus for the player, but it will be not so much in the late game.
  •  The icons are not final. Right now i just choosed ones which were already in the sprite-sheet. I want to find better ones.
  •  That's a bug, the coins should be golden. Later you can buy more with it.
  •  The clock is a buff which sets the recharge rate for the energy higher for 5 seconds.
  •  The castle has a health-bar so when the hero dies you know if you can still be successful with the round or switch the hero.
  •  Later you can buy upgrades with the coins for energy/health.
  •  There are some more enemies already in the game, but not available at this moment. There are range, tanks and some surprise enemies ;)

Thank you for the feedback. I will keep you updated.