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2 Nerdy Nerds

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A member registered Oct 02, 2023 · View creator page →

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Really cool game here. Loving the art and music.

Still need to beat the caterpillar boss but loving the variety of the bosses so far.

Thank you for putting booties on the spider, I think that kept the arachnophobia away. 😂

Smol bit of feeback. For the projectile based mechanics, it felt like the character hitbox was a little off where the projectiles would hit the characters head but, in 3D space, it felt like it should have passed behind the character instead.

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Really cool game here. Loving the art and music.

Still need to beat the caterpillar boss but loving the variety of the bosses so far.

Thank you for putting booties on the spider, I think that kept the arachnophobia away. 😂

Smol bit of feeback. For the projectile based mechanics, it felt like the character hitbox was a little off where the projectiles would hit the characters head but, in 3D space, it felt like it should have passed behind the character instead.

Oh I see! Maybe I was clicking jump too early and did realize.

Regardless, great game.

Tons of laughs while playing and crazy you you managed to add so much content! Boss fights on top of it all was crazy

Thanks so much for playing and for the feedback Dis!! <3

Congrats on submitting this entry! Glad to have jammed along side you.

Interesting little game where you have to decide to commit your precious shots to the object or defend yourself.

A few little animation could go a log way for improving game feel. Such as moving the soldiers or adding a kickback to the canon!

Theme wise, while the cannon does indeed explode it did not feel like it was core to the gameplay.

<3

Very interesting take on the theme XD

Art was so so so good. those animations were just top tier. Amazing entry.

While it was great to see so many levels, I found myself constantly fighting the character controller and feel like I was not able to fully enjoy them.

Would love to try this again with a few adjustments such as coyote time, enemy chart windups and better hitboxes.

<3

Amazing work team, proud to say I witnessed the end screen!!

Congrats on the entry. Game felt like a cohesive package and provided some good laughs while bonking into the asteroids and yeeting helpless creature "accidentally".

Biggest criticism would be that I did not feel the theme of the jam much throughout the playthrough.

While I don't really see how this fits the Jam theme (Assume it was made for the Pirate Software Jam), this is still an amazing entry.

In classic Ategon fashion, you took a simple concept and polished it to perfection. Thank you so much for submitting, had a great time playing.

Awesome work team, congrats on the entry!

Please either heavily moderate the leaderboard or disable it entirely. It is already being misused!

Not quite my type of game but very much appreciated the originality of the power up system and how they can be chained together for some cool combos.

While the visual effects looked great, I think the overall visuals could use some more cohesion.

Genius idea to use the fuse to show jump strength.

Theme on point.

<3

Thank you so much for playing and for sharing the VOD with us. It was the perfect night time entertainment watching you play!

Amazing to see you have a great time with the jammies. <3

I'm so sorry but I have no idea what's happening!

I really appreciated the ability to completely control the game with the keyboard but the fact there is this internal cooldown between every key press made it so I kept pressing keys and the game did not respond which did not feel great.

I feel you actually got quite a bit in this entry but, since I couldn't really understand what's happening, I was unable to experience it all.

The visuals are awesome and the "desktop game" aspect is implemented perfectly.

I really appreciated the sound controls so I could just have it in the corner and the collapsible windows were a really nice touch.

Gameplay wise I thought it was super cute how the Art/Fun need was so varied with all the different activities they can do.
I think the needs were tuned perfectly for the jam but, after the jam, it would be great to have the needs decay slower so you just need to help them out every once in a while.

The music was great and I think complimented the visuals very well. Some of the SFX though actually made me jump though due to their loud volume and aggressiveness which, in my opinion, really broke the cozier vibe.

Once depression hit I was not able to revive them unfortunately, not sure if I'm doing something wrong.

Really awesome entry that perfectly captures the theme. <3

As 3D game development is completely foreign to me, I cant even comprehend how you made this in 72h. Amazing stuff!

A full automation game entry and I did not encounter a single bug, incredible.

Visuals were great. While I found some of the audio was a little too loud at times, such as the "invalid action" sound, it overall felt good.

Obviously this game could benefit for many quality of life improvements such as being able to override existing conveyors or deleting something with a key instead of having to switch to delete mode but I'm sure you are very aware of this and I would not expect you to have all that in the short time you had to make this.

Would have loved to see the robo cat be a bit more involved and react to the snacks we're feeding them as, besides the fact they were there, I didnt real feel like I was building a factory for them.

The tutorial at the start was such a pleasant surprise, it worked flawlessly and was to the point. Loved it.

HUGE congrats for submitting this. Not only is it really impressive but it has also inspired me to get into 3D. <3

After seeing more of this game and seeing how varied the end result dragons can get I had to update my rating.

Beautiful, beautiful work. <3

It always feels special when a stream has their own custom overlay. Can't wait to see what you guys do with it in the long term. (after Wake Cup Kappa)

I agree that the chat spam can be quite disorienting. Hope you can fix that in the future.

Long live the blobs!! <3

<3

I'm a sucker for survirors-likes so always happy to see an entry in the genre!

I thought the throwing and returning of the tamagotchi was a pretty interesting mechanic and kept me experimenting with it for quite a while. Ultimately the fact that enemies get knocked back into you on the return feels a little off.

The visual were great and gameplay felt quite responsive.

I would love to see little improvement around hit effects to make them more satisfying and maybe experiment with having the camera respond to mouse movement instead of lagging behind the player.

Great work!

I really commend you for putting up this entry even though you wanted there to be more to it.
At the end of the day, we're all in the same boat here and we all understand how hard it can be to turn an idea into reality.

The little elementals were super cute and I can see how this art style can produce really wonderful results.

Thank you again for showing us your hard work <3

This entry quickly grabbed my attention. I was engaged from start to finish.

You really managed to create a full package here. Visuals, UI, Audio... everything felt like it belonged.
I was especially impressed about not only the variety of gladiators but also the fact they have different abilities!

Ultimately I think I would have liked a bit more of a challenge as there wasn't any fight that I thought I was gonna lose but I completely understand that in a short timeframe it's really hard to balance these things and I'm happy that you decided to leave it on the easier side for the jam entry.

Really impressive work, thank you for making this.

I'm very happy that Yum got his Ice cream. <3

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Wow. It is so impressive you managed to do this all by yourself.

From the very start, the game sets up a really interesting and cozy vibe. Opening cutscene worked flawlessly for me, but I would have liked that the music was playing along side it.

The cutscene art was really beautiful and perfectly sets the stage for the game.

I thought the use of the color gradient over the visuals was nothing short of genius. It almost makes me think that the whole game is a dream where the character is self healing.

The sounds.. AH my heart just melted. nomnomnom

My favorite minigame was the kitchen one. Maybe this was an engine limitation but, I felt the movement was a little janky so I didnt enjoy the other games as much as the kitchen one.

Really impressive entry. I hope you're really proud of what you created.

..the air feels fresh after playing this beautiful game.

PS (forgot to mention): I was a bit confused around the level up mechanic as I fed one of each foods, played then listened but then I had to give them loads more food before they leveled up. I dont think there is anything wrong with that but it wasnt immediately clear they needed so much food.

He's just a little guy!!!

The highlight here for me was definitely the little guy art <3 Super cute.
I wasn't expecting them to grow after each level so that was a fantastic surprise.

Very interesting interpretation on the theme, nice! With that said I would have loved to have the little guy be more involved somehow, even if just making it so the the right/wrong answer sounds was actually the little guy reacting.

I naturally expected the resource bars to update far more frequently so I kept switching between them only to realise that was actually hurting me quite a bit. Once I figured that out gameplay felt a lot smoother.

Great entry. Well done!

What a wonderfully silly entry.

While you mentioned that you have no business making music, I disagree. I think the music, while simple and a very short loop, perfectly complimented the silly visuals which I also enjoyed. And it was certainly catchy.

I'm not sure how you achieved the almost fish eye lens effect with the terrain and the queen in the distance but it was very cool.

I think a bit more clear feedback on how the player is doing could go a long way to make the gameplay more enjoyable as I felt I was hitting the button on the beat but ended up losing anyways. I couldn't, with certainty, tell if I was hitting the bees at the correct time or not.

Animations kept me giggling all the way through. <3

Well done soup wizard!!

Maybe someone out there likes this type of thing. But, sorry, I don't get it.

Well done Jeff! Worked flawlessly for me.

Such a unique visual, it was fun to experiment with the color combining and it left me wanting to zoom in to see it in all it's glory.

Great work getting this entry in, would love to see more from this.

<3

LETS GO! First project in Godot and you submit this to a 72h gamejam?! Wow.

Player controller felt perfect. the fact you had multiple states with different attacks and even a jump attack felt really satisfying.

Would love to see the little froge be more core to the gameplay loop. But overall, I think you really nailed the feel of the movement and combat.

PS: Please deactivate hitbox on enemies during death animation, it hurts.

<3

I would not believe you did this in 8 hours except for the fact that I watched you do it.

Amazing job. The simple gameplay loop kept me hooked and I was still finding ways to get better every run.

With such an arcady game it was definitely rough that there was no DING when collection the resources. Would love to see a little post jam update for that extra bit of polish.

Resource spawning felt a little too punishing specifically when rolling a bad item which you then decide not to pick up. It gets you into this weird state where you just have to wait until the next resource spawn.

Amazing work fodmeister, another certified jam banger.

Such a cute entry. Definitely did not expect the catch fishies minigame. Great work.

Thank you for making it so we can pet the otter.

Also cool to see that there is definitely room to expand this a little by adding maybe one more minigame and some more options to spend the moneys such as a cool aviator hat. mmhm

<3

Congrats Gordon and WTBasil! Such a cute cute game, could not have hit the theme any better!

The highlight for me was the attention to detail, everything felt cohesive, responsive and the audio feedback was perfect. <3

Maybe the tiredness value could be adjusted a little as it felt the dragon was a lil lazy.

Would be nice for the UI to be a little more clear and maybe even find a way for the dragon to ask for something specifically.

Amazing work team <3

Great work Arya, Rain and lunchdotbox! Amazing entry.

I was really impressed with the butterfly mutation mechanic, it felt like I could spend loads of time on it and find all sorts of combinations. Well done.

I thought visual were super cute but I think you can definitely improve in terms of making it feel more cohesive.

The weight feels of the eggs felt really nice so I think the Shop UI and inventory was maybe unnecessary.

<3

Insane that you were able to put this together in a single hour. Well done Ategon!

Even in this very simple form, the little design decisions from the music choice to the font choice and animations and well as the star rotating effect really add up to a cool vibe.

Could definitely see a couple of updates on this making it a really neat little experience.

RIP hoomans.

Amazing work @JavaSaurus.

Don't let the little bugs put you down, this was a beautiful entry. I especially loved the sound design with the squishy toy sound and the pin-ball sounds.

Would love to give this another go after you get that post-jam patch in.

<3

🐬❤️🐬

PS: b³agz

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Beautiful little game.

I really enjoyed the writing, music and VO.

In terms of feedback, I think the level complete sound is a little "aggressive" and doesn't fit the rest of the awesome atmosphere you put together. The platforms moving up and down animation could also be a little smoother to match the pace of the game.

Simple yet it kept me playing until the end to witness Phil's journey.

Thank you for the existential crisis.

Elegant game idea, implemented beautifully.

Amazing work. Had an absolute blast playing.

Absolutely gorgeous game. Amazing work Luke and Michael <3

Addictive game loop, great vibes, movement feels great, top tier art. Love to see it.

Only feedback I have is I wish feedback on the light orbs/darkness was instant.

Surprisingly addictive game, well done!

Huge highlight for me was the color palette and the genius choice to add the lighting and shadows as I feel this adds so much visual juice to the game.

You made this, on your own, in 4 days? Mindblown and super proud of you mmyse <3

So proud of you Goob! Can't believe you made this in a game jam while learning Godot.

Once again, the highlight for me were the art and sounds. You always manage to make it your unique style and I find it super charming.

In terms of feedback I think I'd like the ship and the cannon balls to feel a bit more weighty, maybe this can be achieved through tuning the speed values.

Well done, had a fun time playing <3

Thank you so much! <3 We are hard at work to add a ton of fun features!

Thank you so much! <3 Glad you had a fun time!