Thank you so much for playing and for sharing the VOD with us. It was the perfect night time entertainment watching you play!
Amazing to see you have a great time with the jammies. <3
I'm so sorry but I have no idea what's happening!
I really appreciated the ability to completely control the game with the keyboard but the fact there is this internal cooldown between every key press made it so I kept pressing keys and the game did not respond which did not feel great.
I feel you actually got quite a bit in this entry but, since I couldn't really understand what's happening, I was unable to experience it all.
The visuals are awesome and the "desktop game" aspect is implemented perfectly.
I really appreciated the sound controls so I could just have it in the corner and the collapsible windows were a really nice touch.
Gameplay wise I thought it was super cute how the Art/Fun need was so varied with all the different activities they can do.
I think the needs were tuned perfectly for the jam but, after the jam, it would be great to have the needs decay slower so you just need to help them out every once in a while.
The music was great and I think complimented the visuals very well. Some of the SFX though actually made me jump though due to their loud volume and aggressiveness which, in my opinion, really broke the cozier vibe.
Once depression hit I was not able to revive them unfortunately, not sure if I'm doing something wrong.
Really awesome entry that perfectly captures the theme. <3
As 3D game development is completely foreign to me, I cant even comprehend how you made this in 72h. Amazing stuff!
A full automation game entry and I did not encounter a single bug, incredible.
Visuals were great. While I found some of the audio was a little too loud at times, such as the "invalid action" sound, it overall felt good.
Obviously this game could benefit for many quality of life improvements such as being able to override existing conveyors or deleting something with a key instead of having to switch to delete mode but I'm sure you are very aware of this and I would not expect you to have all that in the short time you had to make this.
Would have loved to see the robo cat be a bit more involved and react to the snacks we're feeding them as, besides the fact they were there, I didnt real feel like I was building a factory for them.
The tutorial at the start was such a pleasant surprise, it worked flawlessly and was to the point. Loved it.
HUGE congrats for submitting this. Not only is it really impressive but it has also inspired me to get into 3D. <3
I'm a sucker for survirors-likes so always happy to see an entry in the genre!
I thought the throwing and returning of the tamagotchi was a pretty interesting mechanic and kept me experimenting with it for quite a while. Ultimately the fact that enemies get knocked back into you on the return feels a little off.
The visual were great and gameplay felt quite responsive.
I would love to see little improvement around hit effects to make them more satisfying and maybe experiment with having the camera respond to mouse movement instead of lagging behind the player.
Great work!
I really commend you for putting up this entry even though you wanted there to be more to it.
At the end of the day, we're all in the same boat here and we all understand how hard it can be to turn an idea into reality.
The little elementals were super cute and I can see how this art style can produce really wonderful results.
Thank you again for showing us your hard work <3
This entry quickly grabbed my attention. I was engaged from start to finish.
You really managed to create a full package here. Visuals, UI, Audio... everything felt like it belonged.
I was especially impressed about not only the variety of gladiators but also the fact they have different abilities!
Ultimately I think I would have liked a bit more of a challenge as there wasn't any fight that I thought I was gonna lose but I completely understand that in a short timeframe it's really hard to balance these things and I'm happy that you decided to leave it on the easier side for the jam entry.
Really impressive work, thank you for making this.
I'm very happy that Yum got his Ice cream. <3
Wow. It is so impressive you managed to do this all by yourself.
From the very start, the game sets up a really interesting and cozy vibe. Opening cutscene worked flawlessly for me, but I would have liked that the music was playing along side it.
The cutscene art was really beautiful and perfectly sets the stage for the game.
I thought the use of the color gradient over the visuals was nothing short of genius. It almost makes me think that the whole game is a dream where the character is self healing.
The sounds.. AH my heart just melted. nomnomnom
My favorite minigame was the kitchen one. Maybe this was an engine limitation but, I felt the movement was a little janky so I didnt enjoy the other games as much as the kitchen one.
Really impressive entry. I hope you're really proud of what you created.
..the air feels fresh after playing this beautiful game.
PS (forgot to mention): I was a bit confused around the level up mechanic as I fed one of each foods, played then listened but then I had to give them loads more food before they leveled up. I dont think there is anything wrong with that but it wasnt immediately clear they needed so much food.
He's just a little guy!!!
The highlight here for me was definitely the little guy art <3 Super cute.
I wasn't expecting them to grow after each level so that was a fantastic surprise.
Very interesting interpretation on the theme, nice! With that said I would have loved to have the little guy be more involved somehow, even if just making it so the the right/wrong answer sounds was actually the little guy reacting.
I naturally expected the resource bars to update far more frequently so I kept switching between them only to realise that was actually hurting me quite a bit. Once I figured that out gameplay felt a lot smoother.
Great entry. Well done!
What a wonderfully silly entry.
While you mentioned that you have no business making music, I disagree. I think the music, while simple and a very short loop, perfectly complimented the silly visuals which I also enjoyed. And it was certainly catchy.
I'm not sure how you achieved the almost fish eye lens effect with the terrain and the queen in the distance but it was very cool.
I think a bit more clear feedback on how the player is doing could go a long way to make the gameplay more enjoyable as I felt I was hitting the button on the beat but ended up losing anyways. I couldn't, with certainty, tell if I was hitting the bees at the correct time or not.
Animations kept me giggling all the way through. <3
Well done soup wizard!!
LETS GO! First project in Godot and you submit this to a 72h gamejam?! Wow.
Player controller felt perfect. the fact you had multiple states with different attacks and even a jump attack felt really satisfying.
Would love to see the little froge be more core to the gameplay loop. But overall, I think you really nailed the feel of the movement and combat.
PS: Please deactivate hitbox on enemies during death animation, it hurts.
<3
I would not believe you did this in 8 hours except for the fact that I watched you do it.
Amazing job. The simple gameplay loop kept me hooked and I was still finding ways to get better every run.
With such an arcady game it was definitely rough that there was no DING when collection the resources. Would love to see a little post jam update for that extra bit of polish.
Resource spawning felt a little too punishing specifically when rolling a bad item which you then decide not to pick up. It gets you into this weird state where you just have to wait until the next resource spawn.
Amazing work fodmeister, another certified jam banger.
Such a cute entry. Definitely did not expect the catch fishies minigame. Great work.
Thank you for making it so we can pet the otter.
Also cool to see that there is definitely room to expand this a little by adding maybe one more minigame and some more options to spend the moneys such as a cool aviator hat. mmhm
<3
Congrats Gordon and WTBasil! Such a cute cute game, could not have hit the theme any better!
The highlight for me was the attention to detail, everything felt cohesive, responsive and the audio feedback was perfect. <3
Maybe the tiredness value could be adjusted a little as it felt the dragon was a lil lazy.
Would be nice for the UI to be a little more clear and maybe even find a way for the dragon to ask for something specifically.
Amazing work team <3
Great work Arya, Rain and lunchdotbox! Amazing entry.
I was really impressed with the butterfly mutation mechanic, it felt like I could spend loads of time on it and find all sorts of combinations. Well done.
I thought visual were super cute but I think you can definitely improve in terms of making it feel more cohesive.
The weight feels of the eggs felt really nice so I think the Shop UI and inventory was maybe unnecessary.
<3
Insane that you were able to put this together in a single hour. Well done Ategon!
Even in this very simple form, the little design decisions from the music choice to the font choice and animations and well as the star rotating effect really add up to a cool vibe.
Could definitely see a couple of updates on this making it a really neat little experience.
RIP hoomans.
Beautiful little game.
I really enjoyed the writing, music and VO.
In terms of feedback, I think the level complete sound is a little "aggressive" and doesn't fit the rest of the awesome atmosphere you put together. The platforms moving up and down animation could also be a little smoother to match the pace of the game.
Simple yet it kept me playing until the end to witness Phil's journey.
Thank you for the existential crisis.
So proud of you Goob! Can't believe you made this in a game jam while learning Godot.
Once again, the highlight for me were the art and sounds. You always manage to make it your unique style and I find it super charming.
In terms of feedback I think I'd like the ship and the cannon balls to feel a bit more weighty, maybe this can be achieved through tuning the speed values.
Well done, had a fun time playing <3
Congrats MrOnosa and the team. You really went above and beyond to make this game a full package. Amazing Art & Music, a main menu, a victory and game over screen with their own art and music, incredible character design, really good JUICE (Game feel).
You knocked it out of the park and I cant wait to see what else you do in the future! <3
Well done Fox Hollow Games! I loved the mechanics of this game, you managed to put in so many items and made the experience very interesting.
Would love the ability to click the items in addition to pressing the numbers key.
I notices the game had a volume slider but did not hear any sounds. I may have broken something on my end though.