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Slow progression, feels unrewarding.

A topic by Xenoran created May 08, 2024 Views: 256 Replies: 3
Viewing posts 1 to 4

I've played this for about 3-4 hours. Maybe a bit more, I'm unsure. I "unlocked" ascension. By that I mean the menu was opened, but it wouldn't be available for another... 10+ hours? Roughly? Its a guess. The level required + the gold required plus the slow animations means that each stage that you win is taking like 10 seconds, each stage gives like 1/8 of a level (again, roughly). So lets say a full minute per level with nothing rewarding in the mean time. Just waiting until you can upgrade a piece of gear x10 to get a synergy bonus, which is also INCREDIBLY lackluster. 

Maybe I'm missing something. But this game feels like, even if you sped it up 5x or 10x, it'd still feel like a massive slog and unrewarding overall. 

Developer

I will be improving the first 2 ascension in the next update.

That seems WAY longer than it should take you. Play around with the level you are fighting in, the furthest level isn't always the best to fight in. During the early ascensions I often find that you want to work on one-shotting the enemies, level your damage equipment first (honestly the other equipment doesn't make a huge difference early on, as long as you aren't dying too often, I generally keep my sword:other damage items:other items around a 4:2:1 ratio of levels. Then I usually focus my farming area around gold/s rather than anything else, that often means that I'll be almost 100 levels ahead of the max level of the zone before moving on. However the first 2 (even 3rd) ascensions do seem to take an inordinate amount of time to farm up the gold.

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With the changes to A1 and A2, the game feels much better and honestly enjoyable. I still think A1 is too much of a slog though. Mainly regarding the gold cost. The time it takes to get to A1 compared to A2 is wildly different since you have the gear already upgraded and you get the minor Ascension bonus on top of it. 

For a brand new player the entry into the "fun" part of the game takes too long imo, and this is the gold required for A1. If that gets reduced a fair bit, it'll be more accessible for newer players to keep going, as opposed to seeing the huge gold requirement and they give up. 

I can't be sure, but after hitting A3 and getting 2 uncommon items, I feel like something is off? Before I made my first uncommon item I was getting around 2.14 mil gold per kill. I upgraded an item and it went down to 1.8 mil per kill. After upgrading my 2nd item to uncommon (the ring which gave a 3rd bonus of 400+% exp) I noticed I was leveling *SLOWER* than usual. I also unlocked a 4th pet slot with the mimic, once I did so and used it, I'm still around the 1.8 mil per kill lol.