I do think some of the classes need some skills and/or spells already known. As well some visual and mechanical expansions for the Adventure Mode.
Class Selection Additions:
- Paladin: Start with the Smite, Deflect and Chant spells already learned.
- Thief: Start with the Leg Sweep, Uppercut and Steal skill already learned.
- Ranger: Start with one level of the Versatile, Forager and Scentless perk already learned.
- Mage: Start with the basic non-incanted elemental (Ember/Chill/Shocked) spells already learned (and maxed; 3). No need to remove the extra Magic Stones just for knowing these spells, since Mage has more need and usage from the more expensive spells, and even gear enchantments than any other class.
- Enchantress: Start with the Aid and Hypnosis spells already learned. (off-topic, but let Hypnosis, Intoxicate, Sleep, and Power Word: Cum also scale by the average calculation between Magic and Charisma for their potency and/or duration; the minimum magic score to learn them is enough for any other class, too)
Character Customization Screens:
- Allow the Hairstyles be selectable from the Character Selection Screen (not just the stylist from Monster Town).
- Add a couple more hairstyles; Shoulder-length Bob and Long straight Hair.
- Add the option to swap from the unlocked costumes here, as well. (It helps with debug reporting of visual bugs, if we toy with the body proportions while also swapping costumes from right here. Plus, the option helps quick start a run, without pausing to do the same, just like how we are allowed to choose skills/spells/perks later. Speaking of...)
Additional Costume Suggestions:
- Let the Bikini purchasable in Monster Town also unlock a Bikini costume look upon equip. Maybe add a side-quest to upgrade said armor with different effects and visuals upon being equipped? Said upgrade and look depending on the Combat Class currently being played.
- Add a "Birthday Suit" and/or "Bottomless Enchantress" costume. You know why...