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waves not working?

A topic by rodrigosoria98 created May 09, 2024 Views: 65 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hi! I just downloaded the asset and was playing a bit with it. I couldn't make the waves to play in a new SuperTextMesh gameobject. I found the most complete sample in the Sample/StageScene scene. Where it is supposed to have a wave in the "I'm allergic" text. But it also doesn't work. May I be missing something?

In my scene, I just have my Super Text with the following text 

  • <c=rainbow><w>Hello, World!

Color is applied correctly. However no wave effect is applied. As I understand there should be a wave effect.

I tried both in a canvas and as a regular 3D super text object. I created the objects via: right-click -> 3D object -> Super 3D Text (and its respective UI version for the canvas.)

PD: As a side-note, draw animations works correctly

More Info:
Unity Version: 2022.3.2f1
SuperTextMesh Version: v1.13.3
Unity project uses URP.

(2 edits)

Update:
interestingly, the waves are working on my main project, even without the need to press play. So the "test" project I was using may have some kind of configuration that may be blocking the waves. But I don't know what could that be. Marked as solved, however I would like to know more about what can cause the waves to dont work

Developer

I'll check in closer detail later, but it may just be that your test project lost reference to the waves - go into the text data editor (the screen that pops up when you click the [T] in the top-right of any STM object) and click the button near the bottom. Let me know if that works!