So I previously mentionned that when you jump, if you are holding a direction (right or left) while doing the jump, the character will automatically go to the held on direction as soon as he gets back to the ground on real hardware while on the simulation he doesn't move unless you manually press the button again, and I also mentionned the fact that snakes could kill you while you are in the grotto which is not possible in the real game!
I NOTICED A NEW INACCURACY : on the simulation you can fall in the water by pressing left too much, I noticed it was rly hard to not press too much times left without falling in the water compared to the original, and the reason is that you CAN NOT fall in the water on the real hardware because the character stops automatically preventing you from going further and falling into the water. You will only fall in the water if you do not let go of the vine at the right time (too soon or too late). I believe there is nothing else to fix for the simulation to be 100% accurate! Great job once again!