Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CRTs are Ancient, right?

A comedic stealth/puzzler/FPS created in 72 hours for Ludum Dare 36: Ancient Technology. · By CliffracerX

Bug Reports Sticky

A topic by CliffracerX created Aug 30, 2016 Views: 326 Replies: 2
Viewing posts 1 to 2
Developer (1 edit)

If you should encounter any bugs while playing, please post them in this thread; I'll be working on a post-jam release that should have a few more levels, balance tweaks, etc.

The ones I'm aware of right now are as follows:

  • Level 1 is absurdly hard to complete without killing, and dependent on the RNG choosing not to shoot at you the moment you walk onto Floor 3 and Floor 6.
  • You can fire during the reload animation
  • You can fire again before the firing animation is complete
  • The game shows only a grey screen on Macs

On the Linux version, the CRTs do not function (black screen, music does change and a sound can be heard when typing)... essentially meaning that the game does not function.

Developer

The CRTs utilize RenderTextures to render text on the screens (RenderTexture.active=thing; GUI.Label(stuff); RenderTexture.active=original, basically), and I'm not sure how Unity's Linux support would react. I'll see if I can figure something out, maybe try using a different version of Unity 5 to build.

Interestingly, this isn't the first weird graphics-related bug I've gotten; the Mac version outright seems to not render *anything*, just being a grey-blue screen on launch. I've not done any bugfixing on this since Ludum Dare. I'll work on it...eventually. :P