I've been playing the game for a couple of days now and it's really fun! I've done a couple of runs through the demo that's currently available and played them through as a Fighter and a Mystic, and they're both really fun! In particular I'm a big fan of heavy melee and the magic bell, they're both really fun items that hit hard and feel really powerful and fun to use.
I will say the balance of the game is a bit wack class wise. I'll go into gripes with the classes and weapons I did end up touching on:
MELEE (Heavy)
I never really used the light weapons since I always really like big heavy weapons like hammers and greatswords, so I'll pretty much only be touching on heavy weapons and the melee skills here.
- Melee is really punishing compared to most other classes, especially heavy because of how close you have to get to enemies and how many tend to be close-range fighters rather than long-range. Not to mention the slow speed of heavy, even if you can hit some one shots on enemies it doesn't matter since other weapon types like magic can just do the same damage with no risk.
- As much as I love heavy melee for the air attack, the grounded hammer swing feels kind of janky to use just because you get locked into swinging and can't really move much, which is really bad for the class since you get locked into being hit if you happen to accidentally use it at a bad time or misinput.
- The movement speed buff would be so much better for melee IF it was significant enough to give you a proper boost to your speed... As is right now, it feels like a waste of skill points. Not only does it reset your acceleration, but it also just doesn't give a significant enough buff as is. I feel like boosting the player's acceleration a massive amount while it's active and making the skill scale more would help the skill become a lot more practical.
MAGIC (Light & Heavy)
I had a lot of fun with the game initially when I played it before, so I wanted to do another run to see how much faster I could beat it using another weapon type I experimented with early before I settled on a heavy weapon focused Fighter build.
- Magic definitely feels way too busted compared to melee since you get basically the same damage output and don't put yourself at a huge risk since you can distance yourself from enemies. Rushing magic bell is just too good to pass up, it's a multi-hit that can output upwards of 30-40 damage on an enemy even without being spec'd into Mind. It might be worth considering to give these weapons some sort of MP usage? I would rather they not get nerfed too hard though. Staffs could definitely use a nerf, but it's worth nothing that they feel really good to use for that reason and I feel like more things in the game could use buffs rather than nerfs.
- I wasn't able to find any other magic bell type weapons in the game which sucks, because it's probably my favorite weapon type in the game, if not for the fact the only one I've found is the one available in the shop, so I hope more are planned soon. Maybe a higher level version of the Mini Geist could drop a magic bell weapon that could look like a couple of big cat bells hanging off the end of a staff?
- I never really felt the need to use many skills when it came to mage since their damage output really just doesn't need anything extra, except maybe the AOE from Cross since it deals about as much as a charge shot typically does without taking time to set up, along with having great knock-back.
That's all!! Aside from these things I think this demo is looking really promising. I hope in the future there will be some more character customization options too, it's really fun to play with! :3