my officer having no pistol previously refuses to equip a gifted one. He also refuses to equip the La Licorne sword keeping his worthless cutlass instead.
That's because I am an idiot. About a month ago, someone asked for some help to modify ERAS so it would stop auto-selecting officer weapons and to enable the button to manually assign them. It requires a bunch of modifications, so I gave them example code of all the files. However, my idiocy is that I apparently actually saved one of those file changes that skips assigning officer weapons entirely, and uploaded that to Itch. I am uploading the reverted file right now. But in the meantime, go to Program\characters\CaracterUtilite.c, line number 3161 and you will see this: void CharacterCheckEquipAll(ref refCharacter) { return;//Add this line if(!CheckAttribute(refCharacter, "id")) return; ...
[8:31 AM]Get rid of this line: return;//Add this line So it looks like this: void CharacterCheckEquipAll(ref refCharacter) { if(!CheckAttribute(refCharacter, "id")) return; ... ...