Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vessel Tactics

A vore eroge merging SRPG gameplay and Gacha simulation! · By Cyrk

Leveling question

A topic by DigiMau created Jun 06, 2024 Views: 436 Replies: 1
Viewing posts 1 to 2

So what is the point of in-combat levels? are they just there to see how much your unit has eaten in a mission? because as far as i can tell they dont affect the affection level which you raise by feeding units in the main screen.

Like is that it or is there some intention for the combat levels to convert into affection experience? because having that combat level resetting to 1 every mission is a little lame; especially since the affection level isnt shown in the combat status screen. you can only tell a unit has a higher affection level by their stats being comparatively higher then a unit of the same type thats lower.

I'd love it if the combat level had more long lasting effects, especially since eating is what levels them and they get to eat so much more in missions then if you were feeding them at base (assuming normal no cheats gameplay)

(1 edit)

it's a limitation of the system since bond levels are meant to be separate from mission levels, but for now they're the same thing since it will be properly implemented later in development

currently mission levels are mainly just cosmetic, but there is some stuff that actually utilize it like wild lamia's might makes right skill that gives her a vatk boost against the target compared to the target's level and her own

as for whether or not you'll get any bond levels from mission levels later in development, the current plan is to not keep any of them from missions (though it could always change)