Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pix64

A tiny pixel based fantasy console! · By ZappedCow

Help

A topic by Llamahead56 created Jun 08, 2024 Views: 101 Replies: 3
Viewing posts 1 to 4

What pixel art soft ware should i use to make games. (note i have been using pixilart.com but when i try to take my pixel art and resise it to 64x64 is always imperfect so the game wont render my little moving enemys you know the red arrow things correctly )

I'm not entirely sure what the issue may be, it could be several things. I used GIMP when i was working on stuff with Pix64. I've checked out pixilart.com, maybe try starting your image as a 64x64 image, that way you don't have to worry about resizing. Also, it looks like at least the red on pixilart.com isn't the correct red for Pix64 so you may want to make sure to update that(if you haven't alright anyway). I don't want to make any promises, tinytex64 may be able to help convert your images to the right size and palette pretty easily. The final image may need to be edited some as the pixel filter was a quick rainy day project and i think even without a frame or text it puts the forward button that would need to be edited out. I'm excited to see what you've come up with Llamahead56 =)

THX will do

For Llama or others, I used Aseprite, which made it easy. You can select indexed and 64x64 at start and then import a Pix64 cart to the palette to only have the right colors.