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Blade Sight

1player anime style fighting game · By Addaline

Controls Issues

A topic by NotGood32 created Jun 14, 2024 Views: 136 Replies: 1
Viewing posts 1 to 2
(1 edit)

I like this game. I'll probably write more about it when it stops changing so much. In the meantime, there are some criticisms I have of the controls which I think could probably be implemented relatively easily and which would have a big effect:

- When trying to do a directional jump (up-forward, up-back), I jump in place if I tap the buttons. Only when I hold the buttons do I actually jump in the direction I want to go. This was really hard to get used to starting out, and it especially made combos hard.

- The superjump window is based on when the last down input was registered, not when you last tapped down. This means after holding down for however long, pressing up will perform a super jump. This can feel awkward, especially when trying to jump out on defense.

- The buffer window for performing a jump when landing is really wide. Combined with the short jump height, this means that you can buffer a jump from slightly above maximum single jump height, which seems too lenient.

Also I don't know if this is a bug, but after accessing the secret encounter through the bonfire the binding that removes continues is still there even if you beat the encounter and return to the hub world. It goes away after a single death so it isn't that big an issue, but it feels unintended.

Developer(+1)

thanks for the feedback! yeah, making changes to jump input parsing seems reasonable. i'd actually been meaning to change the superjump to being a tap prerequisite. seal of continues not clearing after finishing the bonfire event isn't _exactly_ a bug, since it clears if you use the cleansing bell or get a game over. clearing the bonfire isn't a 'full reset', at least not right now.