Fixed thread for general feedback
Turn-based strategy RPG with complex combat · By
The UI of the QTE's are hard to read and uninteresting, swinging is confusing (what's the blue space? there are two spaces that could be considered blue, and holding X on either doesn't seem to work?), it's also a little unfun that everything is dependent on the one time-based rectangular minigame rather than multiple creative minigames that are more visually pleasing.