Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Suggestion for Factory Night.

A topic by Aaron022 created Jun 29, 2024 Views: 306 Replies: 2
Viewing posts 1 to 2

(This was an edit from my comment on the fix list, but I'll put it here to see what the devs and other people think.) I don't know if you're open to suggestions or not, but one way to make the factory night slightly easier is if the monitor didn't reset on it's progress. Like, say the player was 75% done on one task but had to worry about Ballora being close or Baby being in position 3 or 4, it is highly likely the player will prioritize the animatronics over finishing the task,  by having the tasks not reset and put on pause, it'll give the player a better chance at reacting rather than risking it to finish the task in one go. Plus, it wouldn't change the difficulty of the animatronics, but it will give the player more of a fighting chance, especially with Baby being a pain.

Developer

I'm open to suggestions but the Factory is meant to be difficult. Yes, it wouldn't affect the animatronics, but it would ruin the gameplay loop. It's a game of balance and patience. (also Baby's forth stage would be killing ya)

(+1)

I see. The idea sounded better in my head. I didn't think it would ruin the gameplay loop, but I could be wrong and have been wrong before. I'm only human after all. Thanks for the response!