I know it might seem like a bad idea, especially if people can't have any visual elements to motivate them and support the game, but I wanted to ask if anyone has ever experienced an indie game that was financed under a single pitch to the correct audience, if said game was succesfull and if there are other ways other than publishing a demo?
My game's demo is about 25% done and I think it has really good potential, but resources are running low and I might not finish it in another 5 years if I get a full time job (the full game, not the demo). How should I go about it? Or should I work on it way more to launch the KS?