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Is a pitch enough for a kickstarter?

A topic by Rojatzo created Jul 03, 2024 Views: 147 Replies: 2
Viewing posts 1 to 2

I know it might seem like a bad idea, especially if people can't have any visual elements to motivate them and support the game, but I wanted to ask if anyone has ever experienced an indie game that was financed under a single pitch to the correct audience, if said game was succesfull and if there are other ways other than publishing a demo?

My game's demo is about 25% done and I think it has really good potential, but resources are running low and I might not finish it in another 5 years if I get a full time job (the full game, not the demo). How should I go about it? Or should I work on it way more to launch the KS?

(+1)

I think one option would be to check the kickstarter site directly. I am sure nowadays they have a faq in terms of tips and recommendations, as well as guidelines of what you actually have to have ready when making a project there.

My personal opinion (with zero experience on this, mind you) is that I can see it being difficult to pitch something without showing anything. Ideas on text are usually not enough. I would want to say 'nowadays' because of so many games out there, as well as failed kickstarters - but honestly I believe it would never have been too easy without some material to show. Of course there are always exceptions to the rule, but I am sure you can see how small that chance would be.

That being said, if you already have 25% of a demo, do you not have anything to show? At least anything from the project, or maybe to underline your presentation text.

At the end of the day: If you set up a kickstarter that gets cancelled/refunded if it does not meet the goal, you at least tried. (I believe that is how it works, right?) Others even tried a second time afterwards. That being said, this could harm your 'publicity' (or basically said, a second run must not always work out great).

In regards of what you should do: Difficult - as is the whole Kickstarter affair. I just recently looked into a project where the dev did a successful second run on it - and they pretty much regretted their decision because of what it meant to work on the game under that circumstances. But that is only one possibility.

My recommendation: Check the kickstarter website. Ask for advice (as you did). Think about it from all sides and what you feel would make sense in your situation.

That being said, anyone clearly having more experience with this than me should feel free to chime in on this.

Thank you so much for taking the time to reply! I will do so as you said and keep working on it. Cheers!