Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Reduce Enemy Vision

A topic by Ryan Friscia created Jul 03, 2024 Views: 167 Replies: 2
Viewing posts 1 to 2

I have a level design where I have an enemy down a long hallway, and I don't want to have the enemy "see" the player until the player gets closer to the them. Right now, the enemy engages as soon as it comes into sight. Is there any current method or workaround to reducing the range at which enemies engage with the player?

No. This engine isn't designed for such situations.

I figured, but I just changed the level design.