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Expendable Adventurers

(incomplete) Yet another short RPG with animal/monster transformation contents · By TailBreeze

Enjoying the game, also a few fun ideas

A topic by Thatfoxyouknow created Jul 10, 2024 Views: 103 Replies: 2
Viewing posts 1 to 2
(+1)

really like that mana is hard to come by, makes it feel like you cant cheese the game too easy, like that certain bosses require a different strategy.
there are two systems in the game I find uninteresting but have thought of some ideas that could be fun:

  1. Current accessories are boring, my solution, monsters and bosses rarely will drop accessories(not too rare, maybe cap the max held in inventory to 1), they could do one of two cool things: Give you minor stats like a bee stinger that makes regular attacks poison on a low chance.  or Give you the access to some of the abilities the monster has or a more human version like orc gauntlets that give you a punch ability that stuns on a lower chance than the monster's ability. I think these would be fun to use, maybe add some more stat accessories too so that not all of your party would use the monster stuff but some would.
  2. I have played through the game twice and have never used the monster infection abilities on an ally for anything other than personal interest, I think since the mana loss from them is permanent the buff  should be as well maybe make something special if happen if you stack too many/all of them on one character (probably would require some sort of nearly unobtainable  mana restoration item too accomplish)

the game is still a fun experience even with these two systems the way they are, just thought of them felt like sharing. 

Developer

Thanks for playing and feedback!

Actually, regaining MP is not that hard. The only real "cost" for restoring MP (read: replacing adventurers) is some XP loss, which is not a huge setback since most of their strengths come from equipment anyway. You cannot run out of adventurers, which even allows you to keep rerolling until you get someone who fits your strategy.

Also, for your feedback:

  1. I understand that you find the current accessories disappointing. Accessories have been totally absent for the first three versions, and at last you get "+30% Max HP." I should do something about this. And I'll use your idea of monsters dropping accessories. This will fix another problem: in the current version, monsters are giving nothing outside money and XP.
  2. Making Infection skills' buffs permanent does sound fun, but I think the "monsters dropping accessories" idea can achieve something similar. I would rather make them more impactful within the battle they are used. Especially in boss battles, which tend to last long so the Infection's "until end of combat" duration does something.

Sounds like you have something fun planned, I'll be waiting excitedly for the next installment!