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I Wanna Lockpick Editor

All-in-one Editor and Player for custom IWL levels · By L4Vo5

how to mod the editor

A topic by Pool_E created Jul 15, 2024 Views: 121 Replies: 6
Viewing posts 1 to 5

I have downloaded the open source version of the editor and got it running on godot, but now i have no idea where the logic is for the keys and doors, any help?

Developer

a lot of the logic for opening doors and stuff is in level_logic.gd. also search for key_data.gd and door_data.gd

where is the logic for opening doors (the full thing, both seeing if you CAN open it, and actualy opening it)

where is Enums.LockTypes??

oh enums.gd

where do i find where it chooses if you can edit lock count?

for some reason i tried to add an exact lock and it only works if you have more keys than the requirement, even though the check for exact locks happens before the less than check (right after defining relevant_value)