I... don't have the slightest clue what could cause this, or how to even begin figuring it out, since I can't test it. D:
L4Vo5
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I haven't been working much on this recently, mainly because of lazyness + classes + I finally got back to an older project.
I'm down to take contributions that improve the editor's usability, there's a lot of stuff I haven't remotely gotten around to yet (like selecting multiple things, copy-pasting them, editing a door or key without having to remove them and place a new one, editor undo). And once I add different backgrounds and tiles I'd also be down to accept cool contributions there.
But as for game mechanics, I'm not very open to adding too many, unless it's something that seems like it'd have a lot of potential, or, unless it's some idea I had myself and thus am biased for :P. In principle, I'd rather have things that can't be achieved with the base mechanics, be hopefully achieved with complicated contraptions. And then only add a mechanic if it either simplifies a whole bunch of different and unrelated contraptions, or if it adds new capabilities in a way that makes sense and is hopefully simple to understand. For colors in particular, I think new ones aren't very appealing, since there's already so many, they'd have to be really special to be a good addition.
But who knows, maybe I'll change my mind on this stuff further into the project.
That being said, if you're really excited about an idea, you can always just add it and tell people to download your version of the editor to play your levels.
My discord account has been falsely suspended for "being under 13", which obviously, I am not.
For those of you in the unofficial IWL discord server, until I sort this out please use the bug reports thread for bug reports and the feature requests thread for requests.
Any feature ideas? do you want me to add function keys? ordinal numbers? should I redesign the entire editor UI? Tell me all about it. No promises though.
For real though, feel free to get the more "obvious" stuff out of the way, like the auto-run toggle, rebindable controls, being able to drag things around, etc. As well as anything else that you think would improve the user experience. Even wacky ideas like "I wanna be able to play levels without the editor UI still being there" (preposterous!)
Hey, glad you like the editor!
Yes, I do plan to add extra gimmicks... but, I have yet to make a final decision on it. I won't go too crazy and add 50 different ideas though.
Those two levels - did you make the originals, or were they someone else's? Sorry, I'm not too informed on all the ktool levels.
About the issues you mentioned, yeah, it seems doors with pure outline or locks weren't immune to brown at all due to a bug, and doors with gold locks were immune to master keys even after being cursed. I'm not sure if there was anything else there. Thanks for letting me know!