Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PolyTrack

A high speed low-poly racing game. · By Kodub

PolyTrack 0.4.0 BETA (Concluded)

A topic by Kodub created Jul 15, 2024 Views: 1,114 Replies: 4
Viewing posts 1 to 4
Developer (2 edits)

The beta has ended with the full release of v0.4.0.

If you have any tracks you made in the beta please export and save them, since the beta will be removed in the future.



Hello everyone!

The 0.4.0 beta is finally here, and you can help test it in preparation for the final release here:
https://beta-polytrack.kodub.com

The game now uses WASM for physics instead of ASM.js.
This should improve performance, but might affect determinism.
So I'm especially interested in if someone is getting a determinism error where they didn't before, or if they did before, but not anymore.

Note that the server for the beta might be unstable or not always running.

Bugs can be reported here in this thread or in the bug-reports channel on the Discord server: https://discord.com/channels/1115776502592708720/1189361613816479854

Please Setting A Fixed Games:

  1. All Track Code From Export is Valid?
  2. Zoom 33-90% is Full same as 100%
  3. Engine volume when in mid-air to be Setting on and off?
  4. Track Materials 25% - 200% Reflective?
  5. All Track Names is Public on the game. The Leaderboard has been with 2 Player Leaderboard Minimum?
  6. All Track Names in the Editor is Public Nicknames?
  7. Importing very large tracks is Public Code, Let's try to the 10,000,000 Checkpoints until Finish?
  8. Tracks to be imported to 2^1024 Tracks on the Game?

Add a New Blocks Part 1!

RoadTechMultilapRoadTechCheckpointSlopeUpRoadTechCheckpointSlopeDownRoadTechSpecialTurboRoadTechSpecialTurbo2RoadTechSpecialTurboSlopeUpRoadTechSpecialTurbo2SlopeUpRoadTechSpecialTurboSlopeDownRoadTechSpecialTurbo2SlopeDownRoadTechSpecialCruiseRoadTechSpecialNoEngineRoadTechSpecialResetRoadTechSpecialCruiseSlopeRoadTechSpecialNoEngineSlopeRoadTechSpecialResetSlopeRoadTechChicaneX2LeftRoadTechChicaneX2RightRoadTechBranchStraightX4LeftRoadTechBranchStraightX4RightRoadTechBranchCurve3RightRoadTechBranchCurve3LeftRoadTechBranchYShaped2X3RoadTechSlopeBase2RoadTechSlopeBaseRoadTechSlopeBase2x1RoadTechSlopeUTop RoadTechSlopeUBottomRoadTechSlopeUBottomInGroundRoadTechChicaneX2SlopeLeftRoadTechChicaneX3SlopeLeftRoadTechChicaneX2SlopeRightRoadTechChicaneX3SlopeRightRoadTechBranchYShaped2X3SlopeUpRoadTechBranchYShaped2X3SlopeDown

Hi!
Colored blocks are awesome! Will the other colors be available or it's just red and blue?
Played a bit and didn't notice determinism issues yet. Maybe I could suggest setting up a simple track to test if identical inputs yield equal results (I suppose that you have access to all inputs on record board and thus are able to statistically analyze them and identify discrepancies easily). (Of course maybe I completely misunderstand what do you mean by determinism, I'm civil engineer, and not a game developer, just thinking out loud :) )
I mean track like this one, where the inputs are minimal:

This is 'FAST' by KR-r

v1nBAFASTBQABAAAAAACAAAAAAACAAAYAAQAAAAAAgAAAAP7_fwAsAAEAAAAAAIAAAAD__38A

Also, track 13 rocks!!! Definitely gonna hunt it in the full release
And lastly, feature suggestion: maybe add "Author" text field alongside "Track name"?

Developer

Hello!

Right now I need to create each color variation manually, but in the future I'm planning to having a color picker instead.

The game checks for determinism when you start the game. If you didn't get an error message then it's all good!

An author field for tracks is something I'll probably add for the next update!