Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Story Task Destinations Not Added to Location List (0.9.1[experimental])

A topic by Guileless created Jul 16, 2024 Views: 537 Replies: 2
Viewing posts 1 to 2
(2 edits)

Tasks provided through NPC dialogues such as "Dark Elf Witch", "Rite of Passage", and "Lilia: Temptations" have been triggered and are visible in the Journal but the task-specific locations have not shown up in the Travel interface making it impossible to complete them. 

I started the game in 0.9.1 and then loaded the save in 0.9.0c to see if they would show up there. They didn't. I then loaded an older save in 0.9.0c and accepted "Rite of Passage" again and the task destination populated correctly. 

Tasks assigned via the Notice Board and dungeons added via maps purchased through the Market do appear to work correctly and show up as travel destinations.

My guess is that something in a routine for adding the locations to the Location List after a task is gained via NPC dialogue is broken in 0.9.1.

I do recall that within the first few in-game days when I received "Lilia's: Temptations" the dialogue windows informing me about the task and the dialogue with Sigmund to address the first step both opened and had to be closed 3-6 times before finally going away, maybe this glitchy task/dialogue system behavior is related.

Seems I cannot continue to test-play 0.9.1 for now but I hope this is a helpful bug report.

I ventured to the Discord and saw that this has already been identified and potentially addressed. I realize there's probably an automated process for packaging new builds into archives but it would be super helpful if the build version id (e.g. 0.9.0c) was reflected in the name of the archive.

If i'm correct that would basically require to make a new separate build for every instance and make downgrading a lot harder. I'd suggest trying itch app for easier updates