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Toon Pimp's Fight Palace

The sexiest and wildest Erotic Fighting game you will ever see! · By Toon Pimp

IKEMEN NRG system dev proposal (07/20/2024)

A topic by D. created Jul 20, 2024 Views: 79
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Moderator (1 edit)

In many traditional fighters, such as anime-style games, players can build meter by whiffing normals or throwing projectiles that hit the opponent. In Fight Palace, we want to offer a fresh take on meter management that encourages more deliberate and engaging play.

Our system would focus on the following:

  • No NRG gain from whiffing normals. Instead, players gain NRG by successfully hitting or getting blocked, with a combo multiplier influencing how quickly the meter fills up.
  • NRG gain from special move execution. While specials build a significant portion of the meter upon execution, there is no additional NRG gained from them landing or being blocked. This keeps the bar growth more skill-based and responsive to successful combat interactions.
  • Players under 30% health will benefit from a gradual NRG regain up to one bar, giving them a chance for a comeback but still encouraging active play to earn the rest.

By shifting the focus to hitting or getting blocked rather than whiffing, we aim to create a more dynamic combat experience. This system discourages corner fidgeting and promotes continuous action, ensuring that every move has weight and purpose in the flow of combat.