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Kemopop!

Fast puzzles, cute boys! Undress your waiter~!! · By Kemohaus 18

Request for Feedback: Difficulty Balancing Locked

A topic by Kemohaus 18 created Jul 21, 2024 Views: 452 Replies: 8
This topic was locked by Kemohaus 18 Jul 25, 2024

1,8.0 released and addressed feedback; a fresh topic for the current version will be made if necessary.

Viewing posts 1 to 6
Developer (6 edits)

Hello!

Reading some discussions elsewhere online prompted me to make this thread and ask whether some stages need to be easier or harder.

It's okay for some stages to be more difficult than others. But what I don't want is for stages to be too difficult that it is too challenging compared to the unlock prerequisites, or too simple that it offers little challenge. Judgment is a problem from my perspective, since I designed the thing and I know everything that a new player doesn't.

I'm also keen to swap stages around and change gamemodes entirely -- for example, I'm not too keen on the "zen" modes in hindsight, and perhaps they should appear sooner if they are easier.

At any time, I would appreciate if you could leave your thoughts and I may tune based on the feedback I hear the most.

Thankyou!!

i think the match 8 mode may be a bit too hard?ive been able to get ~ 2-6 levels past the final cg on every other game mode, but ive never been able to reach the final cg for match 8. i mean thta tcoudl mean im just not understanding teh strategy, but it definitely feels alot harder than the rest for me

agreed, same here

(1 edit)

Have never played a game in this style so uh, yeah, haha.  Sorry if I mix up any of the terminology.  Also, I have unlocked everything, but definitely favor some stages over others.

If I had to pick a least favorite stage, it'd be the match 8 one (Khloe), followed by Suika stages, although this is more related to how the specials seem to work on Suika mode.  

In the max 8 stage, by the time I am near the final level for the final unlock, I feel like the board is so convoluted I don't know what to use the special on, haha.  I am not sure how the RNG works for what the next drop will be but it's also definitely an issue of me just not knowing how to properly place things, but it definitely feels like a step up from the rest of the game.  Given how it needs double the items for a match, it feels like it can quickly pile up as soon as you get a level up.  It's at this time I wish I had the wrecking ball instead, as that special feels like you can use it incorrectly and still benefit greatly from it.  I'd often accidentally mess up my own chains after a few levels due to how much space you need with double the requirement, and adding a new item every level.

In the case of Suika, it kinda feels like you get punished by using specials, as half the time I want to blast some orbs away, like in Sencha's stage, If I want to clear the board, aiming for the bigger orbs makes more space, but you lose out big time on the Level Bar, since the huge bonus comes from said big orbs.  I guess this is part of the strategy to try to aim for just combing one big one, but I guess it feels a bit weird given that other specials in other mode allow you to reach the lower section that gives big bonus points quicker, whereas on Suika you have to be careful 'cuz it can end up hurting more.

But yeah, it feels like:

Match 4 are the easiest, given that specials work on your favor towards the reaching the clear at the bottom to get a chunk of bonus.  I felt like even the newer match 4s are still easier than the rest of the game.

Suika (Combine) definitely feels harder with how the very same thing that gives you a chunk of points is also constantly getting in your way and you have may have to give up on them to make space with a special, feeling a bit disheartening.

Match 8 feels definitely the hardest, as by the time I could really use my special to clear I have to stop and scan the board and pick what I think might be right to lower the board and just not fill up. 


That said, again, I was able to unlock everything, so I am good on that regard, just giving feedback how each stage felt to me.

Developer(+1)

Ah! Good feedback. I agree very much.

I'm addressing both of these issues in an update on Wednesday.

fisk's second stage (full service) is way harder for me than all the other ones lol

played browser version so idk if that's changed since, but it's the only stage I'm having trouble finishing fully (I keep dying at 5 or 6 out of 7 haha xP)

(+1)

Y'know, I have to agree, I kinda forgotten about the stage since it was one of the first ones, and I am not even sure how I got it, but by level 6 it becomes an almost do or die situation really quickly.

It's a match 4 but the fact that it has an extra variation and level, combined with the huge orbs, on the higher levels both the bottom and the top feel like death traps, as clearing too much, despite being the goal to get bonus points, can suddenly mean a lost.

I even tried to like, stay in the middle? But then I get a random "lucky" chain and suddenly the drop from the top from clearing too much suddenly becomes a "You better make every shot count" deal, haha.  Unless there is some strat to it.

(+1)

yea, the opposite usually happens to me, where I get a really unlucky set of balls and cant fit em

Developer

This thread has been made obsolete after 1.8 addressed the critique. I’ll make a new thread later if any more issues arise. Thank you!

Developer locked this topic