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PixelCNC Has Moved: deftware.org

CAM software developed by artists for artists to create unique and original works on a 3-axis CNC router or mill. · By Deftware

PixelCNC vs comparison. Nice!

A topic by Pluto2010 created Jul 22, 2024 Views: 140 Replies: 3
Viewing posts 1 to 3
(+1)

Hi.

Just thought I'd post a comparison of PixelCNC and another program*.

This is only my 2nd and 3rd model so still learning.

Same:

-Model, scaled down to same dimensions.

-Stopover and roughing cut depths

-Bits, 3.1mm roughing, 3.1mm finish pass, 0.5mm Tapered Ball finish pass.

The other programs version seemed a bit flat and difficult to see depth. 

PixelCNC to me captures more detail and also seems to pop more.

This was only a quick test carve so i need to not do the 3.1mm finish pass to remove lines.


*not mentioning full name as I don't want to get anyone in trouble but with pics, you know :))

Developer

Hi Pluto,

Very cool! I imagine you could get more detail out of PixelCNC just by manipulating the CNC/CAM Settings with the Toolpath Simplify and Min/Max Segment length, and the project's canvas resolution. Remember that the canvas resolution controls the absolute maximum detail and precision that's possible! If the resulting G-code overwhelms your CNC controller (can't churn through commands to keep up with feedrate) it can help to turn up the Toolpath Simplify setting a bit, to get the overall number of moves down - or by increasing the Min Segment length from its default. Remember to re-generate toolpaths after changing the CNC/CAM settings before exporting G-code.

Looks good Pluto, thanks for sharing :]

 - Charlie

(+1)

Thanks Charlie.

Il have a look at that, I love making things with lots of details rather than size so I'm always happy to slow it down if the machine can't keep up.

Is there any way when you scale the model in x&y to also scale z? It's one of the only thing I can't figure out in PixelCNC.

Developer

Hi Pluto,

Right now the only real way to scale something uniformly across all 3 axes is by using a multiplier on all three dimensions in their editboxes. If you want to double the size of something just add "*2" after each dimension and it will calculate double that value. If you want to manually scale something you can preserve the aspect ratio for the XY axes by holding CTRL+SHIFT while dragging the handles in the view. If you want to scale the Z by an equal amount you'll need to calculate the scale factor that resulted by dividing the original X size of the layer by its manually scaled size which will give you a value you can multiply the Z size by to scale it up by the same amount that the XY axes were manually scaled.

It's been on the todo list for a while to add some means of locking the aspect ratio for layer dimensions so that if any of them change the others will update to retain the relationship between all three dimensions, but we haven't quite figured out what that should look like in the UI just yet. With all of the other buttons all over the origin/size property edit boxes we're concerned about things becoming cluttered on there :P  If you have any ideas/suggestions, something like a checkbox somewhere, we're all ears! I'm partial to perhaps having a menu with options in it for locking the aspect ratio of different combinations of axes, i.e. "Lock XY Aspect", "Lock XZ Aspect", "Lock YZ Aspect", "Lock XYZ Aspect", etc...

 - Charlie