One thing that has bugged me for a while is that leveling goals and cursed items goals have no real differences. So I aim to change that a bit, by having leveling goals be always positive things. No more leveling up by getting faltered, or taking damage, or having a mage stand in the front, or a warrior in the back. They will now be focused on doing the job right and in doing so growing to give them a theme, no more reinforcing bad habits. This is totally safe to add and remove. It affects odds when a new goal is selected. So if adding to a old save you will need to reroll characters goals once for this to take effect.
https://hevensdragon.itch.io/refined-leveling
Message at
https://discord.com/channels/1144933990676041768/1262911670427324517