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Refined Leveling

A topic by Hevensdragon created Jul 23, 2024 Views: 8,221 Replies: 2
Viewing posts 1 to 2
(2 edits) (+2)

One thing that has bugged me for a while is that leveling goals and cursed items goals have no real differences. So I aim to change that a bit, by having leveling goals be always positive things. No more leveling up by getting faltered, or taking damage, or having a mage stand in the front, or a warrior in the back. They will now be focused on doing the job right and in doing so growing to give them a theme, no more reinforcing bad habits. This is totally safe to add and remove. It affects odds when a new goal is selected. So if adding to a old save you will need to reroll characters goals once for this to take effect.

https://hevensdragon.itch.io/refined-leveling

Message at 

https://discord.com/channels/1144933990676041768/1262911670427324517

Please do not message in this thread.

(+1)

Something to consider - This actually makes leveling cursed classes, and thus removing them, somewhat harder. The "positive" conditions can be an absolute bitch to clear due to the negative effects of cursed classes. Last-hitting 5 enemies is a lot more doable to a Warrior than a Prisoner who can do a maximum of maybe 3 damage a turn. It's a shame the game's leveling goals data structure seems to be limited, so it's not possible to have multiple requirements.

(-1)

Please post this in the discord not here.