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n64/ tri-point filtering / forward+ / deferred lights / billboard / flipbook shader!!

A topic by unreal-4-lyfe created Jul 30, 2024 Views: 135 Replies: 2
Viewing posts 1 to 3

make more!! 

i buy

thx

Developer (1 edit)

For sure! Definitely looking into more lighting options, and a billboard shader is a neat idea. So is a flipbook shader. Do you know what specifically you would be looking for with an N64 shader that's different to the PSX shader? I'm preparing a new update and more of the PSX stuff (like affine textures) will be toggleable.

Deleted 93 days ago
Developer

I've updated the pack for the Forward+ and Deferred rendering paths, with support for additional point and spot lights, and stuff like vertex colors. Gonna work on adding even more features over time!

Deleted 93 days ago