Going into this jam, I knew I wanted to do some kind of RPG like I have been protoytyping. I decided to start with pencil and paper and try to assemble something with a semblance of story. Out has popped - 'The Rage of Caluga' - a Final Fantasy-like game with an over-world and instanced battles. Ambitious? Yes. But I have been practicing the scope and small code maneuvers for weeks and feel pretty sure I can flesh out a playable, mostly-complete story game. Now, about these themes...
I think I may try to go something with "The Main Mission is a Side Quest" and link to a bigger more meta story later. "Unconventional Weapon" is certainly promising. "Frick Around And Find Out" just begs to be some sort of investigative mission of some kind.
So here's what I got done in the first 3 hours of jam. Sprites (a start) already worried about space since the first tab is full. A Player controller tied to the camera with top-down map display. An enemy and some environment.
My next task is going to be initiating the instanced battle. Concentric circles baby!