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The Rage of Caluga

A topic by OneFineDruid Games created 57 days ago Views: 3,901 Replies: 19
Viewing posts 1 to 19
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Going into this jam, I knew I wanted to do some kind of RPG like I have been protoytyping. I decided to start with pencil and paper and try to assemble something with a semblance of story. Out has popped - 'The Rage of Caluga' - a Final Fantasy-like game with an over-world and instanced battles. Ambitious? Yes. But I have been practicing the scope and small code maneuvers for weeks and feel pretty sure I can flesh out a playable, mostly-complete story game. Now, about these themes...

I think I may try to go something with "The Main Mission is a Side Quest" and link to a bigger more meta story later. "Unconventional Weapon" is certainly promising. "Frick Around And Find Out" just begs to be some sort of investigative mission of some kind.

So here's what I got done in the first 3 hours of jam. Sprites (a start) already worried about space since the first tab is full. A Player controller tied to the camera with top-down map display. An enemy and some environment. 

My next task is going to be initiating the instanced battle. Concentric circles baby!

That’s a cool start! Are you going to upload that build today?

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Okay, 14 save files and I am wrapped for day 1. I have further decided on some story elements and know what I need to do for combat. Tomorrow I will start building the UI for combat, then link it to the animations. 

“The Rage started when the first pig was sacrificed to the Old God. The leader of the cult became Hog King, and his followers became rageful Red Hogs. Our young hero has found his lair, and must reverse the curse or the Realm will never be the same.”

It’s the start of Day 2! A little progress made this morning with Map drawing and Attack animation  

I’ve decided to go with the alt-palette. I also have started a rudimentary dialogue system and am building the map to the limit. Ready to add collision and some loot. The map will be mostly desert fighting pigs. 





I finished the rest of the story and am working on getting the mechanics in place. Also decided the default weapon is a Hard Salami! Really excited about the new combat mechanics I’m working up! 

I finished the map today, or at least for now. It’s an old fashioned round up the beasts mission - which may or may not unlock another secret mission..! Here’s the map with the dungeon’s blocked. Guthub user saturn91 has a great exporter for web. 

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OK - I got a (bad) collision system in place. I went ahead and uploaded the borked! version for beta testing! No secrets, none of the puzzle/story in place yet. Feel free to mess around!

https://onefinedruid.itch.io/the-rage-of-caluga

  

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Super happy with this combat system refactor! Love how it plays at the moment. Ready to stack a bunch of hogs and move on with story! 

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Well, lots of refactoring happening. Trying to make multiple hogs work. My flags are getting lost somewhere. I also added an item swapping menu prototype, and fixed the battle to be more fluid. Heed the ruthless hog attack!

As for story - there will be a way to spare the hogs and return them to human  it may be an alternate ending to the game??!

This looks so heckin’ smooth! Really well done – I’m hyped to play it!

O K , so Caluga fam, the main quest is now a side quest! Gain access to the Hog King’s secret lair! The real main quest will allow for the completion of the game, and will involve a Fable-esque choice whether to kill or save the pigs causing amuck. 



Tonight, I think the game is in a 90% finished state. I was finally able to fix the bug to allow me to place all the hogs at once on the map. So there are 5 hogs that turn back into villagers if attacked with the salami!

Using the rest of jam to polish. I need to add a proper end game sequence, music, and more ui.

I made the box art this morning in 3 different variants. I think I’m keeping the middle one for now. 



Fixed the Run option. And added a Mission Complete alert when you save all the villagers, a death screen when you die, and a Final Fantasy item reference (which I’m still working on). Leaving this entire week open for music. YAS. 




! BIG OL' FINAL POST !

Today I fixed a lot of bugs that needed to be fixed- 

1. the Angel Ring now protects you up to 1HP,
2. The run away function works again,
3. and I finally added sound fx and music to the game! 

I am going to submit build #74 as my final build. 

Eager to jump in and start playing games! Going to try and rate at least 50 if not double that.