This is amazing. Great entry!
OneFineDruid Games
Creator of
Recent community posts
Thank you for playing! It was a big scope issue and I cut it short too soon to account for game loop stuff. 🤷🏻♂️
I’m moving to tic-80 for more space (sprites and map) and am using the stage mechanic to sort of zoom in from a bigger world, much more like Final Fantasy.
I don’t think an open world RPG is impossible at a low rez. More development to come on that front for sure. Eager to see others try as well.
! BIG OL' FINAL POST !
Today I fixed a lot of bugs that needed to be fixed-
1. the Angel Ring now protects you up to 1HP,
2. The run away function works again,
3. and I finally added sound fx and music to the game!
I am going to submit build #74 as my final build.
Eager to jump in and start playing games! Going to try and rate at least 50 if not double that.
Tonight, I think the game is in a 90% finished state. I was finally able to fix the bug to allow me to place all the hogs at once on the map. So there are 5 hogs that turn back into villagers if attacked with the salami!
Using the rest of jam to polish. I need to add a proper end game sequence, music, and more ui.
Well, lots of refactoring happening. Trying to make multiple hogs work. My flags are getting lost somewhere. I also added an item swapping menu prototype, and fixed the battle to be more fluid. Heed the ruthless hog attack!
As for story - there will be a way to spare the hogs and return them to human it may be an alternate ending to the game??!
OK - I got a (bad) collision system in place. I went ahead and uploaded the borked! version for beta testing! No secrets, none of the puzzle/story in place yet. Feel free to mess around!
Going into this jam, I knew I wanted to do some kind of RPG like I have been protoytyping. I decided to start with pencil and paper and try to assemble something with a semblance of story. Out has popped - 'The Rage of Caluga' - a Final Fantasy-like game with an over-world and instanced battles. Ambitious? Yes. But I have been practicing the scope and small code maneuvers for weeks and feel pretty sure I can flesh out a playable, mostly-complete story game. Now, about these themes...
I think I may try to go something with "The Main Mission is a Side Quest" and link to a bigger more meta story later. "Unconventional Weapon" is certainly promising. "Frick Around And Find Out" just begs to be some sort of investigative mission of some kind.
So here's what I got done in the first 3 hours of jam. Sprites (a start) already worried about space since the first tab is full. A Player controller tied to the camera with top-down map display. An enemy and some environment.
My next task is going to be initiating the instanced battle. Concentric circles baby!